Results 1 to 4 of 4
  1. #1
    Player
    sagitis's Avatar
    Join Date
    Sep 2013
    Posts
    26
    Character
    Esper Opusone
    World
    Tonberry
    Main Class
    Pugilist Lv 60

    Lets buff the hunt monster show SE your ideas

    the hunt is broken becasue interaction minium, they aren't changllenging like fate or coil binding because there is no monster mechanice resembles like final fantasy games.

    We need the dev team implement more open world mechanics such as buff the monster encounter. Here are some example SE should buff the mosnter

    Marraberry detect number of hunter, the more hunter heavier the buff. However if you have too little hunters the buffs will change for every five minutes.

    The drake Zang O will have lots of little drake in 15 yalm sourround him, killing the little drakes will give you 1 seal but will spawn a family of Zang O (20 nos of Zan O and each Zang O will cost 1 seals). This is kind of a reset mechanics.

    Also player hunting S elite need to known they are doing the right thing.
    Once spawn condition hits subject to the food used different type of brontes will spawn.

    All elite has instant kill mechanics once activate it will not reset but self heal !
    (1)

  2. #2
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by sagitis View Post
    ...they aren't changllenging like fate or coil binding...
    I like this statement ^^;
    (1)

  3. #3
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    It is a number of Hunters problem rather than a mechanics problem for most of the hunts. To many hunters end up killing the marks before all of their signatures become visible.

    Did you know Zaniq'oh deals retributive damage when it is glowing purple?
    Did you know Hellsclaw will reflect either Physical or Magical damage for a short period after it uses Counter Maneuvers?
    You probably know that Sabotender Bailarina can instant kill anyone caught in its 20k Needles AoE.
    Both Alectyron and Maahes have large AoE Petrification and Paralysis abilities and Alectyron can also inflict Sleep.

    Pretty much every A and S rank is a decent fight with fairly decent mechanics if you face them with group their expected party sizes, but they get swarmed by groups of 5 to 10 times as many people.
    (2)

  4. #4
    Player
    StateAlchemist's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    359
    Character
    State Alchemist
    World
    Excalibur
    Main Class
    Goldsmith Lv 55
    Quote Originally Posted by Ultimatecalibur View Post
    It is a number of Hunters problem rather than a mechanics problem for most of the hunts. To many hunters end up killing the marks before all of their signatures become visible.

    Did you know Zaniq'oh deals retributive damage when it is glowing purple?
    Did you know Hellsclaw will reflect either Physical or Magical damage for a short period after it uses Counter Maneuvers?
    You probably know that Sabotender Bailarina can instant kill anyone caught in its 20k Needles AoE.
    Both Alectyron and Maahes have large AoE Petrification and Paralysis abilities and Alectyron can also inflict Sleep.

    Pretty much every A and S rank is a decent fight with fairly decent mechanics if you face them with group their expected party sizes, but they get swarmed by groups of 5 to 10 times as many people.
    Wait...what? Those aren't just fancy striking dummies that drop currency?
    (1)