the difference in 11 was that those mobs were so damn powerful a normal group couldnt even take them on to advance in the instanceTBH a lot of the dungeons in XI required a lot of hiding tactics that were just a way to avoid a lot of the gameplay. It would be good if fighting the mobs was encouraged instead of rewarding zerging. Or hiding can be fun too like the well timed invis runs and well placed recasts like for example in Castle Ostroja.
(I know I spelled that wrong XI place names are so hard to remember forgive me!)
My XIVPad: http://xivpads.com?2031148
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