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  1. #1
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Esk View Post
    CC - Crowd control

    And the issue with Auto attack is for me.
    I root a mob.. my character turns around to hit the mob as i run off ...
    It's main use in game seems to be to un root mobs for me, an to occasionally in a really confined space do a tiny bit more damage to a mob..

    So if people want to argue Advantage over Disadvantage:
    I'm choosing to lower my dps/tp generation to gain a tiny bit more Control over my toon and my CC options. But if we all have a toggle we can all do that if we want.
    Everyone is happy? As everyone can play the way they want..
    So why would it be a bad idea?
    You won't run very far if you're in active stance either, and considering it's more a lag problem then AA problem, since AA animation is superseded by any movement, even moving.

    And you won't attack the enemy anyway unless you're locked...which you can unlock. Simply cancel your target or even just unlock auto attack lock will make sure of it.

    And the option to turn off/on is a major developer problem, because it can't keep track of timing and proc rate. It has been abused timelessly, including FF11, in which the "delay zero glitch" by faking AA stances using high delay weapons.


    The functions are build in for you to not attack, perhaps a little too extensive, the fact you choose not to use it and want a toggle is...rather odd.

    Playing how you want to play usually means ruining it for everyone else. Thus M-M-ORPG. Not SP you paid $60 RPG.
    (0)
    Last edited by kukurumei; 07-28-2011 at 11:08 AM.

  2. #2
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    The FFXI Glitch/issues I cant comment on so I wont.
    The Fix's or options to avoid breaking CC only 1/2 work, the de target mob is an ass, as I have hit the mob doing that, and turning you back just the same..
    The other option is to look at how CC is broken, but that's not easy to balance in its self.
    Say the roots cant be broken for 3 seconds? But then you need to look at immunity timers of say 3 seconds after that to stop it being abused.)

    But the point from my perspective is simply a ranged class should not have to leave the battle system (drop target) just to be sure and even then not 100% sure, that an automated action wont break the CC, it should work with in the system.
    (0)

  3. #3
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    best thing!

    *sleeps frog*
    *mage's autoattacks hits frog*
    *tank can't escape and gets destroyed by All Seeing Eye*
    (0)

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