Please consider having the retainers able to Spirit bond their gear when we send them on ventures. Obviously the rate shouldn't be really fast but I think it could help drive down the prices of material to a more manageable level.
Please consider having the retainers able to Spirit bond their gear when we send them on ventures. Obviously the rate shouldn't be really fast but I think it could help drive down the prices of material to a more manageable level.
I have always just hated the fact that the retainer spirit bonds 1% and thus makes the item completely useless, once s/he no longer needs it.
I would be just as happy to see the spirit bond for retainer completely removed.
I like idea and the retainer fully spirit bonding effect should obey the same rules venture levels as player iLVL relative to venture type.
Hunting / Gathering and Quick Exploration (~1hr) operations: 0.5% max
Full Exploration (18hr): 5%
This way, no matter which way you cut, your retainer is going to take days to spirit bond anything.
And, if you are constantly sending your retainer to gather/hunt low level stuff, then you will get no exp at the iLVL needed for the spirit bond effect.
Yes please. There's currently only 1 SB camp, so it would be good to have more ways to obtain materia.
Reason
/Bump
I absolutely think that as well.
Given that people are willing to camp in the same position for hours to spirit bound gear, I think its a great idea that would help also in increasing the use of many areas that is currently unpopulated due no use for them other than completing a quest or fate, such as Beastmen camps, if they optimized these area in a such way that is similar to the Urth's Gift to be used as spirit bounding it would help in using many camps for these purposes and more.
Walk free, walk free, walk free, believe...
The Land is alive, so believe...
Being able to SB in dungeons would also help, though that's more a community than a game issue.
There are actually 4 sb camps, just only one well known one. I agree retainers should generate sb, excluding quick ventures.
I'd say all ventures should generate sb... quick would be +1, field would be +10 or +15 maybe and hunting/gathering would be +0.5(often not a full hour and you are getting mats from it). Note let's call them ratios... So quick is 1:10:0.5 something like that seems to be decent..
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