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  1. #1
    Player
    Slowburn's Avatar
    Join Date
    Nov 2013
    Location
    Florida
    Posts
    14
    Character
    Slow Burn
    World
    Sargatanas
    Main Class
    Marauder Lv 50

    Suggestion:Retainers Spirit bonding

    Please consider having the retainers able to Spirit bond their gear when we send them on ventures. Obviously the rate shouldn't be really fast but I think it could help drive down the prices of material to a more manageable level.
    (15)

  2. #2
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Slowburn View Post
    Please consider having the retainers able to Spirit bond their gear when we send them on ventures. Obviously the rate shouldn't be really fast but I think it could help drive down the prices of material to a more manageable level.
    I have always just hated the fact that the retainer spirit bonds 1% and thus makes the item completely useless, once s/he no longer needs it.
    I would be just as happy to see the spirit bond for retainer completely removed.

    I like idea and the retainer fully spirit bonding effect should obey the same rules venture levels as player iLVL relative to venture type.
    Hunting / Gathering and Quick Exploration (~1hr) operations: 0.5% max
    Full Exploration (18hr): 5%

    This way, no matter which way you cut, your retainer is going to take days to spirit bond anything.
    And, if you are constantly sending your retainer to gather/hunt low level stuff, then you will get no exp at the iLVL needed for the spirit bond effect.
    (8)

  3. #3
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Yes please. There's currently only 1 SB camp, so it would be good to have more ways to obtain materia.
    (3)

  4. #4
    Player
    Eggnook24's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah - Exodus
    Posts
    569
    Character
    Egg Soup
    World
    Exodus
    Main Class
    Scholar Lv 50
    Reason
    /Bump
    (0)

  5. #5
    Player
    Zetsubou's Avatar
    Join Date
    Dec 2011
    Posts
    115
    Character
    Zetsubou Sensei
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Urthdigger View Post
    Yes please. There's currently only 1 SB camp, so it would be good to have more ways to obtain materia.
    I absolutely think that as well.
    Given that people are willing to camp in the same position for hours to spirit bound gear, I think its a great idea that would help also in increasing the use of many areas that is currently unpopulated due no use for them other than completing a quest or fate, such as Beastmen camps, if they optimized these area in a such way that is similar to the Urth's Gift to be used as spirit bounding it would help in using many camps for these purposes and more.
    (0)
    Walk free, walk free, walk free, believe...
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  6. #6
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Being able to SB in dungeons would also help, though that's more a community than a game issue.
    (0)

  7. #7
    Player
    Lollie's Avatar
    Join Date
    Apr 2012
    Posts
    625
    Character
    Lollie Ondoreil
    World
    Hyperion
    Main Class
    Lancer Lv 80
    There are actually 4 sb camps, just only one well known one. I agree retainers should generate sb, excluding quick ventures.
    (0)

  8. #8
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    I'd say all ventures should generate sb... quick would be +1, field would be +10 or +15 maybe and hunting/gathering would be +0.5(often not a full hour and you are getting mats from it). Note let's call them ratios... So quick is 1:10:0.5 something like that seems to be decent..
    (0)

  9. #9
    Player
    Xystic's Avatar
    Join Date
    Oct 2013
    Posts
    734
    Character
    Belcross Panda
    World
    Famfrit
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Lollie View Post
    There are actually 4 sb camps, just only one well known one. I agree retainers should generate sb, excluding quick ventures.
    Yep there are indeed several more. Most people don't know about them though =)
    (0)