make them sellable on AH
fixed!
make them sellable on AH
fixed!
Again with this? we either are missing each others point or it's something you aren't getting. what i am getting atI'm saying you can have everything. Not that everyone will. But my main point is they are defeating the purpose of having the mounts on the primals (for people to keep running them) by having a drop rate of basically nothing. It has nothing to do with being upset at how hard it is to get them, people aren't doing them (what they wanted to happen) anyways.
Is that if you can't get something this trival then so be it. it is a collectors item, an item you more then likely will use for a week or two, then forget you have it and even then only to show it off, if that is the type of person you are. No one in there right mind would try to collect everything in the game, i don't even think you'll have the space to even attempt that unless you have a stable of retainers. so that was more or less sarcasm. but if someone is trying to get everything (wants this useless item but is upset it won't drop for them) are getting mad, then they just look silly crying over it.
Did we clear that up now?
Last edited by Volcano; 08-13-2014 at 01:24 AM.
That you see no value in these mounts is completely irrelevant.An effort to obtain a mount, that moves no quicker then the many other mounts in the game, it's just simply a unicorn with different colors. For me personally, it is a wasted effort. and my character is all about fire so i wouldn't even mind the fire one, but i could careless if i ever saw it. because it does nothing special but look cool.
Last edited by Volcano; 08-13-2014 at 01:27 AM.
People run primals consistently for the gear to glamour or to desythn and at times even use them still. The mount is just a bonus extra bonus every so often and usually not the main reason people run the primals for.I'm saying you can have everything. Not that everyone will. But my main point is they are defeating the purpose of having the mounts on the primals (for people to keep running them) by having a drop rate of basically nothing. It has nothing to do with being upset at how hard it is to get them, people aren't doing them (what they wanted to happen) anyways.





Guys...really, just stop responding to Volcano, they are just trolling. Anything you say to add to the discussion they will just attack and belittle you because they do not share your opinion. Obvious trolling, so just end it.
Agree with this for sure, even if I wanted to do some EX primals there are barely any PFs for it and no one joins for them either, makes it even harder to even attempt to work at getting the mounts. I've done like around 400 wins of the EX primals combined and I figured I did enough to earn one mount by now, but still nothing :/See, the point is SE wants these as an incentive to have players run the old primals. But with the drop rate, no one wants to because...why waste your time? I used to do them all the time when they were newer and I've never even seen a single one drop of any type. They automatically fail their mission of "wanting players to keep doing them" by having a drop rate that is almost 0. They could just make it like a 10% chance and I think people would be happy.
Last edited by Miste; 08-13-2014 at 01:33 AM.
Oh yes, because someones opinions =Troll, the irony in this post. i know when i see a bunch of kids playing in a mud pin to let them be or i'll get this.
Nice try. but no. as i don't "troll"
The point is twofold:
- your direct response to my argument is completely irrelevant since you fail to address how obtaining a mount relies more on luck than effort, but instead go "oh, the item is crap so it doesn't matter".
- you wanting others to "work" (a lot by the way), for an item that you personally see no value in makes you one hell of a hypocrite.





Not sure why but there are a few people who seem to think tokens or probability growth mechanics means it /has to be/ the easy way out (it can be, but definitely does not have to be). Though for players mental sanity I think its best to mix it with other systems-- tokens are extremely fair they also do not hide the grind at all, which is why having a few different behaving "fair" systems isn't that bad of an idea like probability growth, tokens, guaranteed loot on lockouts.
Anyway to the few who think booting simplistic RNG to the curb means wanting everything handed to you. Just because 1% is used here a lot, the chance after 100 tries to have won the pony at least once would be about 63% (that is chance using 100 as the number of rolls). 63% chance it happened at least once, out of 100 tries.. thats not that awesome.
63% in 100
87% in 200
95% in 300
98% in 400 <--- not 100%, because of large population of FFXIV players there is a high chance to have a few people really really unfortunate to be here.
Also, this is for one pony at 1%, so if you have to share it with 7 other players- good luck. I'd rather not want to imagine the % chance is 1% for 8 players, so I'm going to go on to use 1% chance as the drop rate for yourself (to get everyone in your group a pony at 1% could easily get into thousands of runs)....
So assuming 1% is a personal percent most people will have the mount in 100 tries but there will be people heading into 500 because of the cruel and terrible nature of using fixed RNG on everything (imo). We have the memory space and power to calculate "fair" opportunities and I believe we should.
I think %'s that start to grow the closer you get to the desired top goal would be an optional way to have another "fair feeling" system. Specifically exponential growth when close and specially after hitting the median or average desired rate. (at 89 tries? roll chance is 10%, at 115 tries? roll chance is 65% at 150 tries? Next time you will get it.) Or in terms of tokens setting the number of token cost on the approximated desired "middle fair ground"-for example saying most people will have it by 100 (greater than 50% = majority) then just make it cost around 100 tokens.
Anyway, I think using generic RNG on anything of matter now days is just silly. But as an aside note, I have -not- done any extreme 100 times.. I couldn't tell you what the actual % chance is but whatever it is I'd much prefer it to be something friendly and fun.. like a video game. Not being able to have hope != to fun, imo.
Final aside, a number of games (recent competitive games) use a sort of self correcting system for critical hits just because it makes them more dependable and the fights more strategic and less about luck (too much luck it will self correct, not enough it will correct the other way), because luck doesn't equal strategy but knowing exact numbers leads to high manipulability ("I'll critical hit every 10 hits, im going to load my critical and then use my strongest spell to own this noob" = possibly too much skill and strategy involved for casual players lol).. having a fair aiming system is pretty cool.. i m o.
tl;dr: Besides cost holding extra variables and code there is little reason to use old RNG systems for anything worthwhile when you can have "variable" yet fair systems instead.
Last edited by Shougun; 08-13-2014 at 02:38 AM.


Eh I would say there are few people who farm against 7 other players for a single desynth chance or keep farming them for a ring ear or wrist glamour item...and with myth coming out peoples ears they can just buy the myth items and skip them altogether.
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