I agree that the hurdles to get purely vanity items is getting ridiculous. I get that they want people to do the new content that they developed but locking vanity items behind said content is out there. Now, I'm not saying hand them out. Like the elemental horses could, instead of being a random drop, be a secondary purchase using the extreme primal tokens. Gives players a reason to do the fights at least one more time. Rowena Tokens... no, just no. You don't even have to look at the extreme primals for those. And alot of the problems with melding could easily be solved by letting the crafter's stats MEAN SOMETHING towards it! What good is having 390~ crafting stats if all they do is unlock more crafting tree. I've sat and watched a crafter with Steady Hand II fail 6-7 steps in a row, it's was crazy!