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  1. #39
    Player
    HaelseMikiro's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    700
    Character
    Febreealle Goldlyonse
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Raising the myth cap, doesn't just mean raising the myth cap. It means permanently raising the cap of whatever our secondary tome currency is for the duration of this games lifetime. SE needs to have some limits in place to keep the economy and player progression within their designs.

    Once upon a time Myth tomes were capped at 300 per week. An i90 chest piece took you 3 weeks to get (on par with first coil). After we'd reached a certain point of progression (and voicing a desire for a higher myth cap) SE raised the weekly cap to 450. But communities don't react well to having limitations eased and subsequently tightened up down the line. So when Soldiery came out, we kept the 450 limit, and SE maintained the same prices for the tomestone gear as they had for myth. 2 weeks to buy a chest. So now people could buy their gear 50% faster for progression. To balance that out, we got "Sands" and "Oils" being required to make the gear on par with second coil loot.

    A higher myth cap would result in 'some' players saving maybe 5 minutes a week on trips to the NPC, giving more room for bots and RMT to profit (yes, they do sell myth items on the MB) and some form of 'balancing' in the future in the form of (possibly) higher prices. I personally vote to save SE the time and money spent on develoment (maybe it'd only be 3 lines of code and 4 minutes of programming, but they'll spend hundreds of man-hours having meeting and crap about it) and have them work on things that need more attention.
    (2)
    Last edited by HaelseMikiro; 08-13-2014 at 04:04 AM. Reason: 1k character limit