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  1. #1
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Nosiahk View Post
    No cap on myths = endless supply of myth's item in market = eventually worth 1 gil = no point of having myth items
    Actually, it would reduce the amount of myth items on the market, because you wouldn't have people buying them just to uncap their myth. Did. . .did you even think about what you were typing?
    (1)

  2. #2
    Player
    Hik0's Avatar
    Join Date
    Apr 2012
    Posts
    1,044
    Character
    Seijuro Hiko
    World
    Ragnarok
    Main Class
    Archer Lv 50
    Quote Originally Posted by Nosiahk View Post
    No cap on myths = endless supply of myth's item in market = eventually worth 1 gil = no point of having myth items

    2players in a team are hunting, for whatever reason B cap is removed.
    when A is over 1500 and no elite are up he warp to spend myth on mats, B have 1500 myth
    when A is over 1500 again A buy a 2nd item , b is at 3k myth
    .....
    when A is over 1500 again A buy a n item, b is at 1500n myth
    ....

    @ the end off the day A buy his m item, b is at m*1500 myth and buy the m items, both player got m item A just spend m teleport fees over B.

    => uncaped myths doesnt do anything on supply!
    (1)

  3. #3
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Maybe if the devs keep myths in 2.4 and books would be the only thing you could buy with myths
    (0)

  4. #4
    Player
    RiverTams's Avatar
    Join Date
    Mar 2014
    Location
    Limsa Lominsa
    Posts
    129
    Character
    Kiki Altmara
    World
    Hyperion
    Main Class
    Weaver Lv 51
    I took a looong break from doing roulettes to painfully gather atmas. I dont have that many hours of playtime a day, so it took me a bit... However im glad i did as i can spend my myth tomes on books :3 and they are quite fun if youre into that sort of thing.
    (0)

  5. #5
    Player
    ZephyrAM's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    244
    Character
    Lynia Celeste
    World
    Hyperion
    Main Class
    Gladiator Lv 52
    I feel the cap is specifically in place to primarily prevent the transfer of more then 2k myth into soldiery once it goes the way of philo tomes, with the added effect of forcing a staggered pace to the Animus books so that you can't do one book after the next without doing anything else in between. While you may not see a reason that you shouldn't be able to do, SE might.

    Regardless though, they can't have no cap on myth and then later implement a cap, because what could they possibly do at that point to make the people with way over capped myth happy with their then 2k? The only way to do it is to cap it from the start, and keep it that way until they're irrelevant, as philo are now.
    (4)
    http://na.finalfantasyxiv.com/lodestone/character/1556132 ~ Lynia Celeste

  6. #6
    Quote Originally Posted by ZephyrAM View Post
    I feel the cap is specifically in place to primarily prevent the transfer of more then 2k myth into soldiery once it goes the way of philo tomes
    Bingo. if Myth was uncapped, i would store like 50k and go instant i100 on all my off jobs come 2.4

    you would also be able to go nuts on Soldiery craft items when they release them.

    they don't want us to be able to do either of those things.
    (3)

  7. #7
    Player
    Nathan061111's Avatar
    Join Date
    Nov 2013
    Posts
    152
    Character
    Aladdin Sane
    World
    Odin
    Main Class
    Marauder Lv 50
    Too little sense beings made speaks englishes more please no more stupids talkings like Jar Jar binkeses
    (0)

  8. #8
    Player
    Grembo's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Grembo Zavia
    World
    Odin
    Main Class
    Marauder Lv 50
    Back when hunts were the thing i'd get 5 - 6k myth per day, removing the cap right now would be horrendously stupid.
    (1)

  9. #9
    Player
    Tolmos's Avatar
    Join Date
    Sep 2013
    Posts
    219
    Character
    Alter Kerl
    World
    Goblin
    Main Class
    Conjurer Lv 1
    I'm surprised how many people are gung-ho about how there absolutely must be a myth cap without actually being able to produce reasoning as to why. So far it's just been "Because I said so and because that's how it currently is!".

    Sounds to me like a lot of people who are afraid of change, regardless of how small it is. =D
    (1)

  10. #10
    Player
    SeekerScorpio's Avatar
    Join Date
    Feb 2014
    Posts
    89
    Character
    Seeker Scorpio
    World
    Siren
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tolmos View Post
    I'm surprised how many people are gung-ho about how there absolutely must be a myth cap without actually being able to produce reasoning as to why. So far it's just been "Because I said so and because that's how it currently is!".

    Sounds to me like a lot of people who are afraid of change, regardless of how small it is. =D
    Let me hold your hand and show a prime reason why not.

    Quote Originally Posted by Nosiahk View Post
    No cap on myths = endless supply of myth's item in market = eventually worth 1 gil = no point of having myth items
    Seriously it was one page behind your comment, are you THAT lazy? Stop bashing people if you're not even going to bother to put forth 1 millimeter of effort. Don't try to reword your comment either. What you said exactly in this quote states no one made a good reason, not most made bad reasons or some... your verbiage shows NO ONE made a good reason. That is an extremely valid reason.
    (1)

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