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  1. #1
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100

    [Suggestion]More ability points and action bar slots would improve combat radically.

    With the latest patch we saw the introduction of autoattack and the removal of stamina, which means a whole lot of time available to the player to actually perform meaningful actions.

    This comes with a little problem, but also the potential to radically improve combat in this game.

    Now that weapon skills are regulated just by their cooldown and by TP generation, there's the potential of using a whole lot more of them, instead of limiting oneself to just using two or three as we did before.

    The little problem is that we simply don't have enough ability points and action bar slots to fit enough of that to achieve that effect, unless we sacrifice utilities by quite a lot.

    So I would say that a pretty natural consequence of adding autoattack and removing stamina should be increasing ability points to allow us to slot more different weapon skills (which would result in an increase of the pace of combat for many, not to mention more variety, which is never bad).
    Of course this could also be achieved by lowering the AP cost of each ability (say bringing down to 2 the ones that now cost 3 and 3 the ones that cost 5).

    In addition to that usability of the UI would be massively increased if there were more slots for actions in each bar. At the moment there are 10, and honestly, they are too few.

    This is solved pretty easily by introducing something that's nowadays pretty common in MMORPGs, either extensible action bars (action bars that you can extend from the default 10 slots to say 20, by pulling them with the mouse), or additional action bars visible at all times that you can place wherever you want.

    This would give us more freedom in slotting both various weapon skills and utilities (after all we have tons of them, and it's a pity to be able to slot just a very small fraction), without having to sacrifice one group for the other, it would increase flexibility and variation in combat and the usability of the UI, and would remove some dead times caused by the fact that many people simply don't have enough space in the bar to slot as many weapon skills as they could use with the TP they accumulate.

    Result: More action, more variation, less waiting -> more fun. All with a couple pretty simple changes.
    (1)
    Last edited by Abriael; 07-27-2011 at 11:53 PM.