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  1. #1
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80

    A light party clears Twintania (and macro icon question)

    http://youtu.be/_anqI7oY7nc

    Okay So a Light Party actually managed to suceed where 99% of full parties flailed; defeating Twintania. an aimpressive feat I;m but the video showed me something interesting...

    On the upper right of the Tank HUD, you'll noticed that there's a macro with the icon fr the skill "Convert" However the icon isn't darkened (despite the fact that job abilities can't be crossclassed) or showing the HP cost. The question is: How can I configure the macros so that the cooldown and hp/mp/tp costs don't show? (like the Convert Macro seen in the video)
    (1)

  2. #2
    Player
    Maarkyrus's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Arkyrrus Artyrr
    World
    Leviathan
    Main Class
    Lancer Lv 71
    I think that would be a macro made before square enix removed the ability to use skill icons for your custom macros. I have a few of those still and they don't show any costs nor do they show the cooldown. Why they removed those icons is beyond me.
    (2)

  3. #3
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    They removed them because they didn't show costs or cooldowns. Had to use /echo to tell you when the abilities in the macro were ready, or have the pictured skill on your bar somewhere. /micon is superior in every way and I never make a macro without it. Now if only /micon would work multiple times in the same macro...
    (0)

  4. #4
    Player
    Edenholt's Avatar
    Join Date
    Aug 2013
    Posts
    210
    Character
    Lasdor Edenholt
    World
    Cerberus
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Morningstar1337 View Post

    Okay So a Light Party actually managed to suceed where 99% of full parties flailed; defeating Twintania. an aimpressive feat I;
    Not trying to be a party pooper but check their gear and the dmg they're doing. They overgear this NERFED fight by far and their dmg is way above what the avarage raid team PROGRESSING throught T5 do, or at least the same amount what a full raid should be doing. Nice they did it, but nothing much of a "feat", sorry.
    (6)
    Last edited by Edenholt; 08-03-2014 at 04:52 AM.

  5. #5
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Gilraen View Post
    They removed them because they didn't show costs or cooldowns...
    WTF? That's the kind of macro icons I want to use. (paticulay for different-classed/PvP abilities since tost cannot be lit in any other way)
    (0)

  6. #6
    Player
    CrowRider's Avatar
    Join Date
    Jul 2014
    Posts
    1
    Character
    Jack Atlas
    World
    Behemoth
    Main Class
    Arcanist Lv 27
    Quote Originally Posted by Morningstar1337 View Post
    WTF? That's the kind of macro icons I want to use. (paticulay for different-classed/PvP abilities since tost cannot be lit in any other way)
    They never removed them...

    They just changed it to... /macroicon "<move's name>"
    (1)

  7. #7
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by CrowRider View Post
    They never removed them...

    They just changed it to... /macroicon "<move's name>"
    Okay I know that. It;d just that I'm a little disappointed that they always stay perpetualy dark because the class can't use (in because out in PvE in certain cases) While I understand the need for the costas and cooldown on amcros I wish there was an option to remove them for macros that don't need/have cooldowns (Like gearset macros)
    (0)

  8. #8
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Oh no, 4 people who can farm T9, all probably in full i110, can clear T5.

    TBH, I'm not terribly impressed. Gear alone probably puts them at the same damage output as a full party in i90...then add the Echo, which is another 20% boost. Then add the fact that they know exactly what they're doing...Heck, the only real difference to what they're doing is they're down 2 DPS. I know a bunch of people who have solo-healed/been in solo-healed T5 before (in maybe i97 gear [was a few months ago I saw this the most]...and I was asked to solo-heal it once, with my i90 SCH...didn't try it), so its not something I haven't seen.

    It may make for a good video, but isn't something to really brag about IMO. If they removed the Echo and did it, however...

    EDIT: If I were in a T9 farm group I'd probably do something like this just for fun. But yeah...its not as impressive as it initially sounds.


    EDIT2: I've always used /micon even when they had the old icons; was always annoyed at their lack of showing cool-downs on the macros.
    (4)
    Last edited by PArcher; 08-03-2014 at 02:21 AM.

  9. #9
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    Gotta love the " is this on Excalibur?" comment xD

    Odin ftw baby <3
    (0)

  10. #10
    Player
    SeleneVenizelos's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    404
    Character
    Tete Rouge
    World
    Louisoix
    Main Class
    Armorer Lv 80
    In 2.28 they made macros show their icon regardless of ability availability. Before this, the macro would show the default M icon if you weren't on the job that can use the icon's ability. Any macro can use any icon now and this macro in the video won't actually be a convert macro. It will be a generic macro that just has that icon without "/action Convert" anywhere in it. One of my macros on Dragoon uses Flare as it's icon and is always lit. The moment I add "/action "Flare"" into it, the icon darkens because Flare, the macro's icon, is not available on Dragoon.

    TL;DR: Icons only darken if the icon's skill is in the macro and unavailable on your current job.

    And about the video: It's a nice battle and they did a good job. Do we really need to find reasons to hate on it?
    (0)
    Last edited by SeleneVenizelos; 08-03-2014 at 02:22 AM.

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