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  1. #1
    Player
    Millen1's Avatar
    Join Date
    Aug 2013
    Location
    Gradania
    Posts
    228
    Character
    Xiao Ming
    World
    Brynhildr
    Main Class
    Dark Knight Lv 80

    Add Myth or Allied seals to lvl 15 to 49 dungeons

    An idea to help new players and end game players. Players at the end game content who have finished most all classes have no reason to go to low level dungeons unless helping FC or LS memebers. The roulette is a once a day bonus to run a dungeon but we can't chose the dungeon. I like the lvl 15 to 49 dungeons and I enjoy helping players new to the game. it would be nice if there was 30 myth and 5 to 10 allied seals in the dungeons. The reason for allied seals is that is what a lot of end game players are doing now but does not help new players. Adding them allows end game players to continue there progress while helping new players through content.
    (4)

  2. #2
    Player
    Black91CRX's Avatar
    Join Date
    Sep 2013
    Posts
    685
    Character
    Femke Fisker
    World
    Leviathan
    Main Class
    Archer Lv 56
    This would be great.
    (0)

  3. #3
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    It would be nice especially since first-time bonus in lower level dungeons doesn't do anything for people already at 50.
    (0)

  4. #4
    Player Mjytresz's Avatar
    Join Date
    Jul 2014
    Posts
    94
    Character
    Casval Daikun
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    It would be cool to have this.
    Considering fresh 50's aren't really equipped to fully fulfill their roles in dungeons most people run.
    (0)

  5. #5
    Player Gemma's Avatar
    Join Date
    Aug 2011
    Location
    Limsa-Lominsa
    Posts
    577
    Character
    Saskia Sinwolf
    World
    Sargatanas
    Main Class
    Archer Lv 73
    I agree just because I really want other ways to gain allied seals instead of Hunts. I haven't really done hunts except when I get lucky and stumble across one. Would be nice if this was another way to get them.
    (0)

  6. #6
    Player
    Electrowitch's Avatar
    Join Date
    Oct 2011
    Posts
    122
    Character
    Electro Witch
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I like this Idea really alot but i think the FFxiv Playerbase will become a Problem here. As much as i´d like to agree, i´m afraid most of the Players will start to force Speedruns in these Dungeons and bitch on new Players for watching cutscenes...going slow..arent overgeared and stuff. I also like to help out new players, and i do it for free. If i geet myth and seals for it, sure thanks for that. If not, also ok because i´m here to help.
    (2)

  7. #7
    Player
    Marou's Avatar
    Join Date
    Jun 2014
    Posts
    19
    Character
    Eris Marou
    World
    Ultros
    Main Class
    Astrologian Lv 60
    How about this. Make the mobs in the dungeon award a myth tome when they die, and the bosses 5. Nothing is more annoying leveling up than people rushing through skipping all the XP cause they just wanna get their low level DF done. The truth is you can't really speed run when level synced. Healing just doesn't scale like that till after 40, and I really can't see any sane people trying to speedrun SV or Aurum Vale.
    (1)
    Last edited by Marou; 08-06-2014 at 12:27 AM.

  8. #8
    Player
    Millen1's Avatar
    Join Date
    Aug 2013
    Location
    Gradania
    Posts
    228
    Character
    Xiao Ming
    World
    Brynhildr
    Main Class
    Dark Knight Lv 80
    As things go now, I think that players would not speed run the dungeon for a small number of myth and allied seals, they would stay with hunts. The 30 myth and 10 seals I thought of would take 35 to 55 minutes depending on group and dungeon. This would give half the myth, the same allied seals and no solidery where as 2 B rank hunts could be done in less time with less effort with more reward. So the crowd that is all about the seals most likely wouldn't go after such a small reward. I average about 200 seals every 5 hours in a hunt group. So the amount reward is worth running the dungeons if you like it and want to help new players but it is not the fastest way to get seals or myth.
    (0)

  9. #9
    Player
    Kageru77's Avatar
    Join Date
    Jun 2014
    Posts
    28
    Character
    Kageru Kenshin
    World
    Behemoth
    Main Class
    Conjurer Lv 60
    What?! No.

    Thanks to the hunts, and new dungeons, myth and allied seals are already ridiculously easy to get. Why are people opposed to the notion of putting in a little effort in this game. The only real grind is atma, and to some degree, soldiery because of the weekly cap. why not petition for a level 50quest that just gives you a whole set of ilvl 90 gear as soon as you reach 50. Absurd, imo.
    (0)

  10. #10
    Player
    Woggers's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    377
    Character
    Aldoric Firepeak
    World
    Adamantoise
    Main Class
    Scholar Lv 60
    Yeah I'm not sure about this... But I'm probably just being bias because I had to grind Philo tomes, then Myth, and now Sold and seals. If you give them out right at the start its a free pass for all the newer players to increase their gear quickly. More time spent gearing up to me means more time to understand your class inside and out. Just my opinion though.
    (1)

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