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  1. #1
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    The server restriction is there for you.

    During the A/phaBeta, we had horrific lag when unprecedented numbers swarmed the servers, so to combat this the development team added in this gate on launch to avoid the server grinding to a hault.
    (3)

  2. #2
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,616
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Shioban View Post
    The server restriction is there for you.

    During the A/phaBeta, we had horrific lag when unprecedented numbers swarmed the servers, so to combat this the development team added in this gate on launch to avoid the server grinding to a hault.
    Nah you can't really use this as a defense because SE's first MMO FFXI had a means of bypassing this, they had the world pass, that allowed players on closed servers to invite friends to play on their server.

    They could easily bypass this limitation if they offered something like that yet they haven't and when they did introduce this friend recruitment concept they should of seriously considered offering this since it really does hinder certain people from inviting their friends to play.
    (5)

  3. #3
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Airget View Post
    They could easily bypass this limitation
    You can't bypass a limitaiton like this and for good reason.

    They forced the servers to their swelling point, then eased in as many people as they could whilst monitoring the stress it put on the server.

    Essentially there's a "safe-zone" for player numbers, when it reaches past this safe-number the server starts to suffer, (thats where the alpha/beta data comes in) where they actually talked about it in detail on the forums and in live-letters that they'd prefer servers to float around the safe-amount.

    This way the servers remain at an optimal performance/speed for all players.

    Just because a few servers, mainly Excalibur, Balmung, Gilgamesh, Ultros (etc) are full doesn't mean the rest are (and even these aren't full 24/7).

    It's common place in most MMOs, and it'd be unfair to leave it uncapped or the current players on the server would suffer.



    It's basic mathematics, the limitation is there for a reason.


    If a server has a 'safe' capacity of; 5,000 concurrent player connections at once to run optimally, adding another 500 "Because I want to play with my friends Yoshi!" will lead us down the garden path of the Alpha/Beta where the servers lagged and skipped to the point where it was virtually unplayable.

    Never again.
    (2)
    Last edited by Shioban; 08-03-2014 at 09:37 AM.

  4. #4
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Shioban View Post
    It's basic mathematics, the limitation is there for a reason.


    If a server has a 'safe' capacity of; 5,000 concurrent player connections at once to run optimally, adding another 500 "Because I want to play with my friends Yoshi!" will lead us down the garden path of the Alpha/Beta where the servers lagged and skipped to the point where it was virtually unplayable.

    Never again.
    The problem is, why isn't there a free transfer system to be able to transfer characters to less populated servers ? ( with a FC/house tranferring too ) to make these servers less populated.
    (0)
    Last edited by lololink; 08-04-2014 at 04:13 AM.