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  1. #1
    Player
    Zaiken's Avatar
    Join Date
    Dec 2011
    Posts
    405
    Character
    Celestia Raine
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nixxa View Post
    But what happens when you are just walking by, minding your own business and you accidentally aggro a hunt monster that you didn't see, or maybe spawned while you were fighting monsters around the area? You can't beat it alone so you try to run away *BAM* 1 hit for being a coward and not fighting to your dying breath! Ha, take that random innocent passerby!
    Well they did say they want Hunt to be Dangerous when roaming in the Open World, but right now it is not and they are just a zerge fest that died in seconds. There nothing wrong with someone pass by get a aggro and one shot, it not like you lose anything from dying anyway.
    (0)

  2. #2
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Zaiken View Post
    Well they did say they want Hunt to be Dangerous when roaming in the Open World, but right now it is not and they are just a zerge fest that died in seconds. There nothing wrong with someone pass by get a aggro and one shot, it not like you lose anything from dying anyway.
    I don't even...

    Why not add 1 shot mechanics to everything? Even to the most trivial things like zoning or teleporting, it's not like they lose anything from dying anyways.

    We could also replace that heavy debuff when you're mounted with a doom that kills you in 10 seconds and there's no way to avoid it, it's not like you lose anything from dying anyways.

    Lost a roll in a dungeon? Dead, it's not like you lose anything from dying anyways.
    (1)

  3. #3
    Player
    Zaiken's Avatar
    Join Date
    Dec 2011
    Posts
    405
    Character
    Celestia Raine
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Alukah View Post
    I don't even...

    Why not add 1 shot mechanics to everything? Even to the most trivial things like zoning or teleporting, it's not like they lose anything from dying anyways.

    We could also replace that heavy debuff when you're mounted with a doom that kills you in 10 seconds and there's no way to avoid it, it's not like you lose anything from dying anyways.

    Lost a roll in a dungeon? Dead, it's not like you lose anything from dying anyways.
    You're missing the point. I'm not saying add a One Shot Mechanic to all NM. I clearly did say they only used it when they are about to Reset. It just like in real life. When a predator chase after someone and they about to lose it, they use their ultimate skill to get it.

    I don't think anyone mind being dead to an NM when they passed by anyway since it already happen without the one shot mechanic. So what different does it make if they add this? It would actually make people not abused it and reset mob for their own selfish FC or LS from a poor soul there actually try to get full credit and found it first.
    (0)