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  1. #1
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91

    Idea to stop resetting hunt mobs!

    Let hunt monsters follow you everywhere ( until you zone/teleport etc). This may spark some trolling by some people but at least it would stop resetting mobs for selfish reasons.
    (5)

  2. #2
    Player
    HulveinBlitz's Avatar
    Join Date
    Aug 2013
    Posts
    890
    Character
    Hulvein Wyrmblood
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Will never happen, and is a terrible suggestion to counter resetting.

    The easiest fix for this.. is to simply let it go to the person 2nd in aggro, once the person in first strays too far. If the 2nd person tries, it moves along to the next in line..

    That's all they need to do, imo. If they wanted to be even more harsh, if they stray too far.. it drops their contribution etc.
    (22)
    Last edited by HulveinBlitz; 08-03-2014 at 02:51 AM.

  3. #3
    Player
    SeleneVenizelos's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    404
    Character
    Tete Rouge
    World
    Louisoix
    Main Class
    Armorer Lv 80
    How about anyone who runs from a Hunt monster and causes it to leave their territory gets one shot as it resets. People will think twice about resetting if they'll lose their own credit.
    (17)

  4. #4
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Mobs resetting is to stop trolling in the first place. You don't want people dragging mobs to sanctuaries to attack players minding their own business
    (7)

  5. #5
    Player
    Akira's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    398
    Character
    Akira Torytomi
    World
    Balmung
    Main Class
    Reaper Lv 90
    a way to solve this whole issue might be a bit drastic but it will work is when the NM is first attacked a pop up appears for everyone in zone asking if they want to fight the NM and the NM is invincible until the players who said yes are attacking it the pop up will have 30 secs or it just assumes the player said no
    (1)

  6. #6
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Every time a mob gets reset, the people who just got there are happy, the people already there are upset.
    Every time a mob gets pulled early, the people already there are happy, the people running there are upset.

    No matter what change they make, it is a no-win for SE. For the average person, you'll find yourself in either situation often enough anyway.
    (7)

  7. #7
    Player
    Hiruke's Avatar
    Join Date
    Aug 2011
    Posts
    569
    Character
    Aislin Delhir
    World
    Leviathan
    Main Class
    Arcanist Lv 73
    Quote Originally Posted by HulveinBlitz View Post
    The easiest fix for this.. is to simply let it go to the person 2nd in aggro, once the person in first strays too far. If the 2nd person tries, it moves along to the next in line..
    This suggestion isn't too great, either, unfortunately. The reason why it leashes is to prevent people from dropping these mobs on innocents, sure, but the reason it's HP resets is to prevent people from taking advantage of leashing to kill things they shouldn't be able to.

    I've always thought leash areas for monsters was kind of small to begin with.

    Quote Originally Posted by SeleneVenizelos View Post
    How about anyone who runs from a Hunt monster and causes it to leave their territory gets one shot as it resets. People will think twice about resetting if they'll lose their own credit.
    I kind of like this one.
    (1)

  8. #8
    Player
    Jasiwel's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Aren Jasiwel
    World
    Coeurl
    Main Class
    Lancer Lv 50
    What if they made Enmity of Hunts based on the activity of the attacker? That way the Elite Mark would only focus someone actively attacking/gaining enmity on it versus following the runaway/kiting troll trying to reset it. In conjunction, they'd simply stop Elite Marks from aggroing nearby non-attackers. It'd probably require some work from the programmers, but I don't see any cons to it.
    (0)

  9. #9
    Player
    Bladeglory's Avatar
    Join Date
    Mar 2011
    Posts
    113
    Character
    Bladeglory Ilucien
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by SeleneVenizelos View Post
    How about anyone who runs from a Hunt monster and causes it to leave their territory gets one shot as it resets. People will think twice about resetting if they'll lose their own credit.
    So I'll be a martyr to the hundred people about to arrive? They shall sing my praises as those who would pull early curse my name.
    (5)

  10. #10
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Very easy solution, you reset, you have to wait five minutes before being able to rejoin. By then, the mob will be long dead. So think carefully before trolling. Though the resetting thing is good encounter to deal with those trigger happy players Personally SE really need to adjust this hunt reward ratio, as it is now, it is extremely great for the little amount of time you put in.
    (3)

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