Let hunt monsters follow you everywhere ( until you zone/teleport etc). This may spark some trolling by some people but at least it would stop resetting mobs for selfish reasons.
Let hunt monsters follow you everywhere ( until you zone/teleport etc). This may spark some trolling by some people but at least it would stop resetting mobs for selfish reasons.
Will never happen, and is a terrible suggestion to counter resetting.
The easiest fix for this.. is to simply let it go to the person 2nd in aggro, once the person in first strays too far. If the 2nd person tries, it moves along to the next in line..
That's all they need to do, imo. If they wanted to be even more harsh, if they stray too far.. it drops their contribution etc.
Last edited by HulveinBlitz; 08-03-2014 at 02:51 AM.
This suggestion isn't too great, either, unfortunately. The reason why it leashes is to prevent people from dropping these mobs on innocents, sure, but the reason it's HP resets is to prevent people from taking advantage of leashing to kill things they shouldn't be able to.
I've always thought leash areas for monsters was kind of small to begin with.
I kind of like this one.
How about anyone who runs from a Hunt monster and causes it to leave their territory gets one shot as it resets. People will think twice about resetting if they'll lose their own credit.
So I'll be a martyr to the hundred people about to arrive? They shall sing my praises as those who would pull early curse my name.
But what happens when you are just walking by, minding your own business and you accidentally aggro a hunt monster that you didn't see, or maybe spawned while you were fighting monsters around the area? You can't beat it alone so you try to run away *BAM* 1 hit for being a coward and not fighting to your dying breath! Ha, take that random innocent passerby!
Something tells me this one isn't quite gonna fly. xD The idea where the hunt runs to the person second on the hate list on the other hand.. I suppose it would be fine, but I do hunts on a healer class so I do my part on being thoughtful by simply tapping the monster with Aero and spam AoE heals for full credit so more people can hit the monster before it dies with me not helping nuke it down. As far as being at hunts early, I still don't pull and early pullers get no sympathy from me either if the monster lived long enough to kill someone there obviously wasn't enough people there to melt it pre-mechanics and the reset was justified. >:3 Patience is a virtue, try and remember that. s( ^ - ^)b
Last edited by Nixxa; 08-03-2014 at 06:04 PM.
Well they did say they want Hunt to be Dangerous when roaming in the Open World, but right now it is not and they are just a zerge fest that died in seconds. There nothing wrong with someone pass by get a aggro and one shot, it not like you lose anything from dying anyway.But what happens when you are just walking by, minding your own business and you accidentally aggro a hunt monster that you didn't see, or maybe spawned while you were fighting monsters around the area? You can't beat it alone so you try to run away *BAM* 1 hit for being a coward and not fighting to your dying breath! Ha, take that random innocent passerby!
I don't even...Well they did say they want Hunt to be Dangerous when roaming in the Open World, but right now it is not and they are just a zerge fest that died in seconds. There nothing wrong with someone pass by get a aggro and one shot, it not like you lose anything from dying anyway.
Why not add 1 shot mechanics to everything? Even to the most trivial things like zoning or teleporting, it's not like they lose anything from dying anyways.
We could also replace that heavy debuff when you're mounted with a doom that kills you in 10 seconds and there's no way to avoid it, it's not like you lose anything from dying anyways.
Lost a roll in a dungeon? Dead, it's not like you lose anything from dying anyways.
You're missing the point. I'm not saying add a One Shot Mechanic to all NM. I clearly did say they only used it when they are about to Reset. It just like in real life. When a predator chase after someone and they about to lose it, they use their ultimate skill to get it.I don't even...
Why not add 1 shot mechanics to everything? Even to the most trivial things like zoning or teleporting, it's not like they lose anything from dying anyways.
We could also replace that heavy debuff when you're mounted with a doom that kills you in 10 seconds and there's no way to avoid it, it's not like you lose anything from dying anyways.
Lost a roll in a dungeon? Dead, it's not like you lose anything from dying anyways.
I don't think anyone mind being dead to an NM when they passed by anyway since it already happen without the one shot mechanic. So what different does it make if they add this? It would actually make people not abused it and reset mob for their own selfish FC or LS from a poor soul there actually try to get full credit and found it first.
I would clap my hands and cheer because danger has finally returned to Eorzea!But what happens when you are just walking by, minding your own business and you accidentally aggro a hunt monster that you didn't see, or maybe spawned while you were fighting monsters around the area? You can't beat it alone so you try to run away *BAM* 1 hit for being a coward and not fighting to your dying breath! Ha, take that random innocent passerby!
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