I like the idea of a speed run or two to get through things faster, but doing this at the cost of the low level player's EXP seems a bit dickish. It seems to becoming more and more of an issue. While there are other options for them to level such as FATEs and Levequests. Just bolting through two rooms full of mobs at the equivalent of about 2-3k EXP in Cutter's Cry for example, forcing them to miss out on that opportunity to gain a pretty big amount of progression in their level is not cool.

This came about while I was healing a low level roulette and the tank was being a stuck up bastard about everything.