Totally agree this, but it is too late to fix it now, damages have been done, nowadays you can see people have full upgraded soldiery weapons and gears everywhere but most of them still can't pass the T6 or even the Twintania with 50% echo buff!!!
Last edited by LydallMomoda; 08-03-2014 at 02:59 AM.
Yeah, add lockouts to hunt. Lockouts are so much fuuun. I love when I log and I can't do nothing because of lockouts!Thanks, I was struggling myself thinking how to respond to that bs.
The system is way broken. The reason why they put lockouts, which was explained to Yoshida himself, is to prevent the high level gear to lose their value. That's why Coil has lockouts since the first Coil. That's why Labyrinth and Syrcus have lockouts. That's why you're locked with 450 sold tokens each week. Even if it's a "catch up patch", as some people usually say, they're literally giving people 3 months (if it's not more) of free loot on an item that is locked on some of the current content. They didn't even include the sands of times in Syrcus because of that! The system itself could work, if they add a lockout to the amount of seals you can get or a lockout on the sand/oil acquisition.
Pls Yoshida-San, but lockout behind logging to!
Balance, lmao seriously? is this even a real argument? Do you even know what balanced would look like?
Let's cut the BS. This isn't about balance at all but more about 'I got my shiny in a dungeon, and they got it in hunts'. they should have done it the slow way like I did blah
If you really want 'balance' lets limit the amount of hours a week people can play. Lets make everyone the same job with the same gear, remove any and all curency from the game and make it so every single char is exactly the same.
That is what balanced means, IE when everything is equal. The truth is we dont live in a balanced world. Here in this game those with more playtime progress further, and then they make those PF with the 'Experienced only' or 2 strikes and kick crap
Hunts put everything in balance. Players with an hour or five can play and get rewards in a reasonable pace.
Gonna have to call BS on this, only reason they wanted to limit the gear is to keep us paying longer. it is a competitive nature which makes us all 'chase the carrot'.
I also dont care what Yoshi has to say. he is not a god or my master. He can want whatever he wants, but its my money per month and I want what keeps me happy.
A lot of people would be pissed, think about it for a second. If the majority of the playerbase wants hunts as they are, and you dont: Your in the minority, and on earth its majority rule.
Those who like the hunts are not telling you not to enjoy you df/pf/trial/dungeon... but you are telling them that the hunts are broken...
If SE did 'adjust' the hunts, then people would not magically flock back to you, beg for forgiveness for leaving you in queue... lol
we would simply find another mmo to keep us entertained. (And by the way, you would still have horrible queue times in game with 500 dps for every tank)




Riiight, because spamming Medica is sooooo much fun when fighting a B rank mob amongst a horde of 100-500 players. Seriously, when I ran to an area to do my Alex map, I found a horde of players standing around the Syrup mob and... it's just ridiculous in my eyes. Hunts can be fun if you do B ranks alone or with two others and A ranks are way more fun when fighting in a Light or Full party (if this is what you do, then ignore everything I've said). In a horde, it's just... it's worse than FATE's, as it rewards players with the potential of getting ilvl110 gear/weapons by just facerolling their keyboard.
Pretty much this.Doesn't matter why they don't want to do the old content, they just don't want it. They are choosing to do the hunts because they prefer the hunts over the other crap.
Rewards includes: Fun, gear, gil and is based on efficiency (x per hour).
Hunts give the best Myth, soldiery, seals for alexandrite & upgrades for 100 to 110 and is far more entertaining then wiping due to some idiot in a dungeon.
Not even to mention I can get into a hunt pt within 10 minutes of logging in, why on earth would I want to wait in DF for 30 minutes for something that offers less?
Crying to SE saying the content more players prefer is ruining the game because they don't want to play with you is childish.
Honestly, the reward imbalance problem isn't with hunts, it's with everything else.
Doesn't matter why they don't want to do the old content, they just don't want it. They are choosing to do the hunts because they prefer the hunts over the other crap.
Rewards includes: Fun, gear, gil and is based on efficiency (x per hour).
Hunts give the best Myth, soldiery, seals for alexandrite & upgrades for 100 to 110 and is far more entertaining then wiping due to some idiot in a dungeon.
Not even to mention I can get into a hunt pt within 10 minutes of logging in, why on earth would I want to wait in DF for 30 minutes for something that offers less?
Crying to SE saying the content more players prefer is ruining the game because they don't want to play with you is childish.
Everyone with a similar mindset should cancel their account here, and zerg with everyone who plays GW2. Seriously, that game is nothing but a zergfest: PvP? Zerg. Open-world Bosses? Zerg. Best way to make money? Zerg. Best of all, it won't cost you 15 bucks a month. I just came from that game and this is the prime reason I left it after about a year of playing it ( 7 on GW1 ). It's very, very depressing knowing that in about three hours, I'll be level 50, doing the exact same thing I did there if I want keep up with everyone else ( or in my case, catch up ).
Edit: I'd also like to point out that running dungeons is pretty pointless as well in GW2, making open-world boss farm chaining the best possible route to getting whatever it is you need. The same can be said of Dynamic Events for when you want to 'spice' things up ( Dynamic Events are the same as Fates here ).
Rewards from Dynamic Events ( Fates ) and zerging open-world bosses ( Hunts ) in GW2 ruined PvE there; both dungeons, and 'difficult' content by default whether instanced or not. Be my guest, stroll over there and look at the forums. You'll find thread after thread after thread exactly like this one here, there on the GW2 forums with the only difference being GW2's is months, to years older. Think of it as a prelude to what PvE will be like here in this game, if the rewards aren't adjusted.
Last edited by Copestetic; 08-03-2014 at 09:17 AM.



This amuses me. 90% of the content outside of one activity has become broken that people would like to do, yet daring to suggest to change ONE activity makes them selfish. "Wah, I get easy loot please don't change MY activity". If you are doing hunts for the fun, what do you care if it get's balanced? I enjoy the activity, I care not for the loot (though it's a plus).

I haven't noticed a difference on my main(whm).
I've been leveling up a few DD classes, actually, and my que times have been fine. I did have to wait 15 minutes for a low lv que on lancer yesterday.
Maybe it's different on Goblin, but I just don't see the reason for panic.
Player
Don't know if I've posted this yet, but wouldn't it indicate there are problems with the rest of the content if everyone is zerging the hunts? I think people feel less stressed out doing the hunts than they do trying to get groups for the boss fights, and it is understandable considering the less than friendly end game culture. I left after beating Twintania back in 2.1 and I'm not particularly looking forward to my first few days in 2nd Coil due to the potential of getting some loose cannons on board. It certainly feels less strenuous.
If they want to make end game raids more appealing, they should design them so that they can accommodate various group sizes. The reason end game is so tense is that there is never a situation where the number of raiders are perfectly divisible by eight. People get left out, so there is competition where there really shouldn't be. Have an extra tank? Scale up monster damage. Have extra dps? Scale up the hit points on monsters. Have an extra healer? Again, scale damage up a bit. Would boss fights be perfectly balanced little gems? Certainly not, but I think the payout of being able to bring all your capable friends along and not having to watch them slog their way through a hell of pickup groups would be more than worth it.
Last edited by Fendred; 08-02-2014 at 11:47 PM.
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