Page 11 of 19 FirstFirst ... 9 10 11 12 13 ... LastLast
Results 101 to 110 of 200

Hybrid View

  1. #1
    Player
    LydallMomoda's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Lydall Momoda
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Cyrus-Wallace View Post
    The system itself could work, if they add a lockout to the amount of seals you can get or a lockout on the sand/oil acquisition.
    Totally agree this, but it is too late to fix it now, damages have been done, nowadays you can see people have full upgraded soldiery weapons and gears everywhere but most of them still can't pass the T6 or even the Twintania with 50% echo buff!!!
    (0)
    Last edited by LydallMomoda; 08-03-2014 at 02:59 AM.

  2. #2
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Cyrus-Wallace View Post
    Thanks, I was struggling myself thinking how to respond to that bs.

    The system is way broken. The reason why they put lockouts, which was explained to Yoshida himself, is to prevent the high level gear to lose their value. That's why Coil has lockouts since the first Coil. That's why Labyrinth and Syrcus have lockouts. That's why you're locked with 450 sold tokens each week. Even if it's a "catch up patch", as some people usually say, they're literally giving people 3 months (if it's not more) of free loot on an item that is locked on some of the current content. They didn't even include the sands of times in Syrcus because of that! The system itself could work, if they add a lockout to the amount of seals you can get or a lockout on the sand/oil acquisition.
    Yeah, add lockouts to hunt. Lockouts are so much fuuun. I love when I log and I can't do nothing because of lockouts!

    Pls Yoshida-San, but lockout behind logging to!
    (0)

  3. #3
    Player
    Deviant1's Avatar
    Join Date
    Mar 2011
    Posts
    154
    Character
    Deviant One
    World
    Hyperion
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Dyvid View Post
    It's painfully clear you don't care about balance but do a wonderful job showing the community the exact nature of the imbalance complaint.
    Quote Originally Posted by Magis View Post
    what do you care if it get's balanced?
    Balance, lmao seriously? is this even a real argument? Do you even know what balanced would look like?
    Let's cut the BS. This isn't about balance at all but more about 'I got my shiny in a dungeon, and they got it in hunts'. they should have done it the slow way like I did blah

    If you really want 'balance' lets limit the amount of hours a week people can play. Lets make everyone the same job with the same gear, remove any and all curency from the game and make it so every single char is exactly the same.
    That is what balanced means, IE when everything is equal. The truth is we dont live in a balanced world. Here in this game those with more playtime progress further, and then they make those PF with the 'Experienced only' or 2 strikes and kick crap

    Hunts put everything in balance. Players with an hour or five can play and get rewards in a reasonable pace.

    Quote Originally Posted by Cyrus-Wallace View Post
    The reason why they put lockouts, which was explained to Yoshida himself, is to prevent the high level gear to lose their value.
    Gonna have to call BS on this, only reason they wanted to limit the gear is to keep us paying longer. it is a competitive nature which makes us all 'chase the carrot'.
    I also dont care what Yoshi has to say. he is not a god or my master. He can want whatever he wants, but its my money per month and I want what keeps me happy.

    Quote Originally Posted by Cyrus-Wallace View Post
    if they add a lockout to the amount of seals you can get or a lockout on the sand/oil acquisition.
    A lot of people would be pissed, think about it for a second. If the majority of the playerbase wants hunts as they are, and you dont: Your in the minority, and on earth its majority rule.
    Those who like the hunts are not telling you not to enjoy you df/pf/trial/dungeon... but you are telling them that the hunts are broken...

    If SE did 'adjust' the hunts, then people would not magically flock back to you, beg for forgiveness for leaving you in queue... lol
    we would simply find another mmo to keep us entertained. (And by the way, you would still have horrible queue times in game with 500 dps for every tank)
    (0)

  4. #4
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Deviant1 View Post
    Rewards includes: Fun, gear, gil and is based on efficiency (x per hour).
    Hunts give the best Myth, soldiery, seals for alexandrite & upgrades for 100 to 110 and is far more entertaining then wiping due to some idiot in a dungeon.
    Riiight, because spamming Medica is sooooo much fun when fighting a B rank mob amongst a horde of 100-500 players. Seriously, when I ran to an area to do my Alex map, I found a horde of players standing around the Syrup mob and... it's just ridiculous in my eyes. Hunts can be fun if you do B ranks alone or with two others and A ranks are way more fun when fighting in a Light or Full party (if this is what you do, then ignore everything I've said). In a horde, it's just... it's worse than FATE's, as it rewards players with the potential of getting ilvl110 gear/weapons by just facerolling their keyboard.
    (2)

  5. #5
    Player
    Hiruke's Avatar
    Join Date
    Aug 2011
    Posts
    569
    Character
    Aislin Delhir
    World
    Leviathan
    Main Class
    Arcanist Lv 73
    Quote Originally Posted by Deviant1 View Post
    Doesn't matter why they don't want to do the old content, they just don't want it. They are choosing to do the hunts because they prefer the hunts over the other crap.

    Rewards includes: Fun, gear, gil and is based on efficiency (x per hour).
    Hunts give the best Myth, soldiery, seals for alexandrite & upgrades for 100 to 110 and is far more entertaining then wiping due to some idiot in a dungeon.

    Not even to mention I can get into a hunt pt within 10 minutes of logging in, why on earth would I want to wait in DF for 30 minutes for something that offers less?

    Crying to SE saying the content more players prefer is ruining the game because they don't want to play with you is childish.
    Pretty much this.

    Honestly, the reward imbalance problem isn't with hunts, it's with everything else.
    (1)

  6. #6
    Player
    Copestetic's Avatar
    Join Date
    Jul 2014
    Posts
    58
    Character
    Jenova Life
    World
    Jenova
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Deviant1 View Post
    Doesn't matter why they don't want to do the old content, they just don't want it. They are choosing to do the hunts because they prefer the hunts over the other crap.

    Rewards includes: Fun, gear, gil and is based on efficiency (x per hour).
    Hunts give the best Myth, soldiery, seals for alexandrite & upgrades for 100 to 110 and is far more entertaining then wiping due to some idiot in a dungeon.

    Not even to mention I can get into a hunt pt within 10 minutes of logging in, why on earth would I want to wait in DF for 30 minutes for something that offers less?

    Crying to SE saying the content more players prefer is ruining the game because they don't want to play with you is childish.


    Everyone with a similar mindset should cancel their account here, and zerg with everyone who plays GW2. Seriously, that game is nothing but a zergfest: PvP? Zerg. Open-world Bosses? Zerg. Best way to make money? Zerg. Best of all, it won't cost you 15 bucks a month. I just came from that game and this is the prime reason I left it after about a year of playing it ( 7 on GW1 ). It's very, very depressing knowing that in about three hours, I'll be level 50, doing the exact same thing I did there if I want keep up with everyone else ( or in my case, catch up ).

    Edit: I'd also like to point out that running dungeons is pretty pointless as well in GW2, making open-world boss farm chaining the best possible route to getting whatever it is you need. The same can be said of Dynamic Events for when you want to 'spice' things up ( Dynamic Events are the same as Fates here ).

    Rewards from Dynamic Events ( Fates ) and zerging open-world bosses ( Hunts ) in GW2 ruined PvE there; both dungeons, and 'difficult' content by default whether instanced or not. Be my guest, stroll over there and look at the forums. You'll find thread after thread after thread exactly like this one here, there on the GW2 forums with the only difference being GW2's is months, to years older. Think of it as a prelude to what PvE will be like here in this game, if the rewards aren't adjusted.
    (0)
    Last edited by Copestetic; 08-03-2014 at 09:17 AM.

  7. #7
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Deviant1 View Post
    For all of those who think the hunts are broken, and think that the hunts are killing the game:
    Stop being selfish.
    This amuses me. 90% of the content outside of one activity has become broken that people would like to do, yet daring to suggest to change ONE activity makes them selfish. "Wah, I get easy loot please don't change MY activity". If you are doing hunts for the fun, what do you care if it get's balanced? I enjoy the activity, I care not for the loot (though it's a plus).
    (3)

  8. #8
    Player
    LilaAquillina's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    45
    Character
    Azdaja Aquillina
    World
    Goblin
    Main Class
    White Mage Lv 60
    I haven't noticed a difference on my main(whm).

    I've been leveling up a few DD classes, actually, and my que times have been fine. I did have to wait 15 minutes for a low lv que on lancer yesterday.

    Maybe it's different on Goblin, but I just don't see the reason for panic.
    (0)

  9. 08-02-2014 11:21 PM
    Reason
    Im out

  10. #10
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Don't know if I've posted this yet, but wouldn't it indicate there are problems with the rest of the content if everyone is zerging the hunts? I think people feel less stressed out doing the hunts than they do trying to get groups for the boss fights, and it is understandable considering the less than friendly end game culture. I left after beating Twintania back in 2.1 and I'm not particularly looking forward to my first few days in 2nd Coil due to the potential of getting some loose cannons on board. It certainly feels less strenuous.

    If they want to make end game raids more appealing, they should design them so that they can accommodate various group sizes. The reason end game is so tense is that there is never a situation where the number of raiders are perfectly divisible by eight. People get left out, so there is competition where there really shouldn't be. Have an extra tank? Scale up monster damage. Have extra dps? Scale up the hit points on monsters. Have an extra healer? Again, scale damage up a bit. Would boss fights be perfectly balanced little gems? Certainly not, but I think the payout of being able to bring all your capable friends along and not having to watch them slog their way through a hell of pickup groups would be more than worth it.
    (3)
    Last edited by Fendred; 08-02-2014 at 11:47 PM.

Page 11 of 19 FirstFirst ... 9 10 11 12 13 ... LastLast