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  1. #1
    Player
    Adelphe's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    108
    Character
    Reizon Grey
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 60
    I agree i lag at times, and some fights like titan hm, i cant avoid aoes what ever i do, its 50/50 if i do, I'd love a EU server, but my fc has a house and i get the feeling if they made a EU server, you'd have to get rid of private chambers, houses , everything , to just move there, so will just have to stick with the bad latency, till they decide that the actual EU servers that are in Canada right now should be moved to Europe.
    (0)

  2. #2
    Player
    Misake's Avatar
    Join Date
    Nov 2013
    Posts
    72
    Character
    Adun Blackblade
    World
    Balmung
    Main Class
    Pugilist Lv 60
    If you can pay the monthly fee to play this game and really like it. You can simply use VPN that cost around 2€ monthly. You will literally get rid of lag..
    (0)

  3. #3
    Player
    KenzieLynch's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    349
    Character
    Kenzie Lynch
    World
    Leviathan
    Main Class
    Archer Lv 50
    +1 show some love to us Brits!

    ps. So silly to see non-european players arguing against this request when they have no idea what is it like play this way.
    (4)
    Last edited by KenzieLynch; 08-04-2014 at 12:52 AM.

  4. #4
    Player
    Etupa's Avatar
    Join Date
    May 2012
    Posts
    110
    Character
    Etupa Karr
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Adelphe View Post
    r, you'd have to get rid of private chambers, houses , everything .
    Actually data center chaos is already set up for European people, moving this one to EU will not change anything for us, expect a lower latency. ^^
    (1)
    Last edited by Etupa; 08-04-2014 at 04:40 AM.

  5. #5
    Player
    Adelphe's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    108
    Character
    Reizon Grey
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Etupa View Post
    Actually data center chaos is already set up for European people, moving this one to EU will not change anything for us, expect a lower latency. ^^
    Are u saying that SE plans to move the chaos data center to EU eventually or it is already in EU?
    (0)

  6. #6
    Player
    Etupa's Avatar
    Join Date
    May 2012
    Posts
    110
    Character
    Etupa Karr
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Adelphe View Post
    Are u saying that SE plans to move the chaos data center to EU eventually or it is already in EU?
    Actually Chaos data center is recommended for European players, but physically it's in Montreal with NA servers.

    If they could move this cluster to EU it will be great for all EU players.

    (3)

  7. #7
    Player
    Phe's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,016
    Character
    Ogawa Sanshirou
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    how much in subscription fees did they get already from EU players?

    20 million $?
    30 million $? 50?

    they take their money but they treat their EU customers 2nd class.

    some say it doesn't make much difference in latency,
    but i think NA players are quite happy with their servers not being thousands of miles away.
    (3)

  8. #8
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Phe View Post
    how much in subscription fees did they get already from EU players?

    20 million $?
    30 million $? 50?

    they take their money but they treat their EU customers 2nd class.

    some say it doesn't make much difference in latency,
    but i think NA players are quite happy with their servers not being thousands of miles away.
    Servers are on the East coast to compromise with EU and NA- East coasters of NA are happy I'm sure (Of the 5 east coasters of NA I asked to ping they averaged 25 MS). West coasters have a very similar delay to what is being reported in this thread for EU, 100-150.

    Not all of NA won out from it XD.
    (0)

  9. #9
    Player
    RaineMagus's Avatar
    Join Date
    Nov 2013
    Posts
    82
    Character
    Eliya Maxwell
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Shougun View Post
    Servers are on the East coast to compromise with EU and NA- East coasters of NA are happy I'm sure (Of the 5 east coasters of NA I asked to ping they averaged 25 MS). West coasters have a very similar delay to what is being reported in this thread for EU, 100-150.

    Not all of NA won out from it XD.
    In reading through all the replies here, I just had to respond to this one as it's completely misinformation (no offense).


    To get one thing straight, the WIRED INTERNET latency within the US in the "absolute worst case" is roughly 100ms. That's coast to coast latency from an extreme all the way on the West Coast, to East Coast Canada, & additionally factoring in transit to your ISP, such as CableModem or even a DSL connection w/ 8ms symmetric Interleaving ENABLED.


    For everyone's viewing reference, here's three traces that I've run for you off of machines in different Los Angeles datacenters. If your route looks worse than this, especially if you're closer to the server, I'd strongly urge you to complain to your ISP as something is very-wrong.


    --150ms I could believe for a player playing from Arizona, using a home-agent in LA, and running on 4G cellular internet. Yet as you can see, you have to try pretty hard to think up scenarios where such latency is attained. Eg, delving into wireless internet.

    The "worst case" US player's latency on a land-line internet connection is equal to the "best case" EU player's connection. I'm sorry, but all NA players did win out on it internet-path / distance wise (between the two regions being serviced by SE's location choice). There's no way for a connection through international fiber to remotely compare, especially in terms of multi-peering & general route choices in the case of failover or total bandwidth.


    NOTE: Similar latency routes exist from Washington as well, and also West Coast Canada (which is lower than West Coast US).

    MultaCom
    MTR [v0.85]
    Wed Aug 20 06:23:10 2014
    Host Loss% Snt Last Avg Best Wrst StDev
    1. 2-126-52-198-static.reverse.quer 0.0% 29 0.0 0.0 0.0 0.1 0.0
    2. 198.211.19.9 0.0% 29 0.5 15.9 0.3 223.2 44.4
    3. tge4-1.cr2.lax.multacom.com 0.0% 29 0.3 3.0 0.3 29.5 7.4
    4. ix-5-2-3-0.tcore1.LVW-Los-Angele 0.0% 28 0.4 2.9 0.3 62.5 11.8
    5. if-3-2.tcore1.PDI-Palo-Alto.as64 96.3% 28 82.7 82.7 82.7 82.7 0.0
    6. if-2-2.tcore2.PDI-Palo-Alto.as64 0.0% 28 83.2 83.2 82.9 86.2 0.6
    7. if-11-3.tcore2.CT8-Chicago.as645 0.0% 28 82.7 83.0 82.6 87.0 0.9
    8. if-3-2.tcore1.W6C-Montreal.as645 0.0% 28 82.7 83.2 82.7 93.5 2.0
    9. 66.198.96.50 0.0% 28 83.9 83.5 83.1 85.1 0.4
    10. 192.34.76.2 0.0% 28 83.3 84.1 83.1 108.2 4.7
    11. 199.91.189.234 0.0% 28 84.0 84.6 83.1 100.7 4.0
    12. 199.91.189.47 0.0% 28 83.0 83.3 83.0 85.7 0.5

    InterNAP
    Wed Aug 20 03:27:42 2014
    Host Loss% Snt Last Avg Best Wrst StDev
    1. border1.te4-4.nuclearfallout-64. 0.0% 41 0.5 5.9 0.4 184.1 28.7
    2. core2.po2-20g-bbnet2.lax015.pnap 0.0% 41 1.6 1.6 1.4 3.2 0.3
    3. xe-2-2-0.er4.lax112.us.above.net 4.9% 41 1.1 3.5 0.9 48.2 9.5
    4. ae10.cr2.lax112.us.above.net 0.0% 40 1.2 5.6 1.1 33.2 8.7
    5. ae12.mpr1.lax12.us.above.net 0.0% 40 1.1 1.5 1.0 14.4 2.1
    6. ae7.edge2.LosAngles.Level3.net 10.0% 40 1.2 1.5 1.1 12.4 1.9
    7. vlan80.csw3.LosAngeles1.Level3.n 0.0% 40 74.5 74.8 74.4 85.8 1.8
    8. ???
    9. ae-3-3.ebr3.Dallas1.Level3.net 0.0% 40 74.3 74.5 74.2 76.6 0.5
    10. ae-93-93.csw4.Dallas1.Level3.net 0.0% 40 74.2 74.5 74.1 85.6 1.8
    11. ???
    12. ae-14-14.ebr2.Chicago2.Level3.ne 0.0% 40 74.4 74.4 74.3 75.6 0.3
    13. ae-1-100.ebr1.Chicago2.Level3.ne 0.0% 40 74.3 74.4 74.2 76.1 0.3
    14. ???
    15. ae-10-10.car2.Montreal2.Level3.n 0.0% 40 74.2 116.3 74.2 276.5 62.9
    16. ORMUCO-COMM.car2.Montreal2.Level 0.0% 40 75.0 75.0 74.9 75.3 0.1
    17. ???
    18. 192.34.76.2 0.0% 40 77.9 79.7 77.8 124.7 8.1
    19. 199.91.189.234 0.0% 40 79.1 79.3 78.0 113.3 5.7
    20. 199.91.189.47 0.0% 40 78.1 78.1 77.9 78.2 0.1

    Corporate Colo
    Wed Aug 20 10:10:29 2014
    Host Loss% Snt Last Avg Best Wrst StDev
    1. 74.124.208.129 0.0% 23 0.7 0.7 0.7 0.8 0.0
    2. 205.134.242.113 0.0% 23 0.3 0.4 0.3 0.5 0.0
    3. 74.124.220.141 0.0% 23 0.4 0.7 0.3 7.4 1.5
    4. po10-dc1-core-1.corporatecolo.co 0.0% 23 0.5 5.1 0.3 108.0 22.4
    5. xe-5-0-5.ar1.lax2.us.nlayer.net 0.0% 23 4.2 8.6 1.8 31.6 6.2
    6. ae0-50g.cr1.lax2.us.nlayer.net 0.0% 23 0.3 4.2 0.3 53.3 12.3
    7. ae6-214.lax20.ip4.gtt.net 0.0% 23 0.4 0.4 0.3 1.0 0.0
    8. xe-1-0-0.mtl10.ip4.gtt.net 0.0% 22 73.1 74.9 73.0 113.6 8.6
    9. ormuco-gw.ip4.gtt.net 0.0% 22 73.7 73.5 73.4 73.7 0.0
    10. 192.34.76.2 0.0% 22 73.5 74.0 73.5 78.9 1.3
    11. 199.91.189.234 0.0% 22 73.8 73.8 73.8 74.0 0.0
    12. 199.91.189.47 0.0% 22 73.6 73.7 73.6 73.9 0.0



    This all said ... I'm NOT saying a west-coast US location would be a bad idea, especially for servicing "Oceanic" English speakers without forcing them to play on the Japanese server clusters. However, EU players DO need a closer datacenter choice to cover the outskirts and to provide a pleasing to play experience.
    (4)
    Last edited by RaineMagus; 08-20-2014 at 07:55 PM. Reason: length

  10. #10
    Player
    Moirear's Avatar
    Join Date
    Aug 2013
    Posts
    254
    Character
    Biuma Arvinda
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    I play from the EU region and I agree, but at this point I wouldn't want to change servers due to how much I love the NA server I'm on. Also, they fixed something in terms of how frequently the servers read client-side inputs, and ever since then I haven't had serious issues with the unforgiving fights like Titan HM/EX and latency.
    (0)

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