That sucks. Jobs will be implemented in 1.21 soooooo does that mean the missing classes that they already have guilds for since the begining wont be released until 1.23?
1.23 will probably get released in like 8 more months..
That sucks. Jobs will be implemented in 1.21 soooooo does that mean the missing classes that they already have guilds for since the begining wont be released until 1.23?
1.23 will probably get released in like 8 more months..
My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0
SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.
New jobs can't be added before the current ones are balanced. We'll just have to wait it out.
No one expects the miquote inquisition!!!
Balancing the current ones meaning nerf the **** out of archer![]()
I've started having dreams of Musketeer. It'd be fantastic to get word from the devs, even a "these are still planned to be released" type thing.
Bayohne?
It blows that we're a year into release and there's still only 7 combat classes, even when the jobs will be released we dont get to level those so it's still 7. I was looking forward to some interesting new classes with this game but you fail SE.
That is all.
I can't wait for them to release 2 new classes so I can replay the same flawed game another 2 times.
:P
I'd rather they keep concentrating on fixing/balancing the game and slowly rolling out new content. The game wouldn't be in the state it was in if things could be easily fixed AFTER they're already implemented. They need to be fixed during the development stage. We don't need more bug ridden classes with poorly defined party roles running amok.Let me start off by saying, 1.18 is a success and I love everything about it. I'm also very excited for future updates... but, the wait for Musketeer has been way to long, especially since the guild is a big tease. I hope SE would just release the missing classes already.
EDIT:
If you don't think new summoner is better, you're playing the wrong game.
Actually my opinion on archer's has nothing to do with that dungeon run. I've done sp runs with archers and they way they attack constantly, that amount of damage they do, and how I've even witnessed some archer's tanking... it's ridiculous and a bunch of people will agree.
That would be the Milvaneth Sacrarium, my dear. Where the Thaumaturges of the Arzanaeth Ossuary worship Thal's aspect of death and the afterlife, the members of the Sacrarium worship the aspect of life represented through Nald and celebrate it. They appreciate the use of wealth in the present (particularly as donations to the faith) rather than leaving it behind for future generations. There are those whom believe that when White Mage is implemented, it will be based here.http://www.ffxivinfo.com/images/maps...hant-strip.jpg
The one southwest of the Weaver's guild. I think they gave a name for it from the last patch, but it closely resembles the other guilds.
And on the topic of Musketeer and Arcanist, these classes SCREAM out being expansion pack material. Much like how in XI, each major expansion brought a few new classes, I'm calling it now.
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