There is another "guild" in lower Ul'dah. It's a shrine of some sort but there is a guild type desk and a symbol represting a class much like the branch for conjury and fist for pugilist
There is another "guild" in lower Ul'dah. It's a shrine of some sort but there is a guild type desk and a symbol represting a class much like the branch for conjury and fist for pugilist
Totally agree.. but do you think SE should release the classes that should've been in the game from the begining before adding jobs?Its impossible to perfectly balance out classes imo, there always be whiners who cry nerf and want to be able to do everything every other job can and more..The only thing the devs can do really is make informed decisions based on the feedback we give them, in all honesty though, they're not going to be able to please everyone all the time.
I would very much like to see these new classes, but it is somewhere in the future. I dont think i'd be pushing it to say that they are saving to release these classes for the PS3 release, just to give them another point to market.
Understandable, im excited by the future of classes in general and the fact they mentioned an Artifact type quest armor for each job, i'd love to be able to get my old condom white mage cap like in XI again, it was just too cute.
My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0
SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.
Just a random shot in the dark question here, but why in heavens name do people seem to be obsessed with balance in MMos? There is no PvP element at all in this game, so no competition when it comes to fighting each other, so why are people so up their own pooters about balancing something that doesn't require it?
Would it matter if THM could cast a 6k damage Meteor, and Conjurers could do a 10k DoT? No it wouldn't matter, because it doesn't matter.
Encounters currently are hard, and I like that, but they are hard because the classes are all over the place at the moment.
I jump on a mage class, I expect to be able to shoot lava from my eyes and fart flying ponies. I expect to be powerful.
I jump on a DD class, and I expect to be mental with a weapon, doing a tonne of damage and fast too. I expect to be fast and deadly.
I jump on a tank class and I expect to be practically immune to the world around me. I expect to be made of stone.
I jump on a healer class and expect to be able to cast massive flashy heals and impressive white magic. I expect to be shooting green beams of healing light out my mouth and my southern air lock.
Do I care that the classes are vastly different in terms of damage capabilities, strengths and weaknesses? No of course I don't.
You don't see plumbers crying because carpenters lay carpet, and plumbers can't.
If you want balance, go play a PvP centred MMo, if you want a world of magic, melee, and madness, then stick around, cause Eorzea might just impress us at some point.
They definately should have been in from the begining, its just cruel to tease us gamers with those guilds in the game currently xD
My theory is that the game was infact rush released before those classes were fully ready to be added to the game, but they had already added the respective guilds.
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That's silly. Why wouldn't they balance classes?Just a random shot in the dark question here, but why in heavens name do people seem to be obsessed with balance in MMos? There is no PvP element at all in this game, so no competition when it comes to fighting each other, so why are people so up their own pooters about balancing something that doesn't require it?
Would it matter if THM could cast a 6k damage Meteor, and Conjurers could do a 10k DoT? No it wouldn't matter, because it doesn't matter.
Encounters currently are hard, and I like that, but they are hard because the classes are all over the place at the moment.
I jump on a mage class, I expect to be able to shoot lava from my eyes and fart flying ponies. I expect to be powerful.
I jump on a DD class, and I expect to be mental with a weapon, doing a tonne of damage and fast too. I expect to be fast and deadly.
I jump on a tank class and I expect to be practically immune to the world around me. I expect to be made of stone.
I jump on a healer class and expect to be able to cast massive flashy heals and impressive white magic. I expect to be shooting green beams of healing light out my mouth and my southern air lock.
Do I care that the classes are vastly different in terms of damage capabilities, strengths and weaknesses? No of course I don't.
You don't see plumbers crying because carpenters lay carpet, and plumbers can't.
If you want balance, go play a PvP centred MMo, if you want a world of magic, melee, and madness, then stick around, cause Eorzea might just impress us at some point.
If they didn't, there would be a lot of classes being left out in party raids and grind parties. They want the highest and fastest possible way to defeat mobs. Why would they pick the weaker classes? For exampe look right now. Majority of the r45 dungeons have parties just asking for Archers, Conjurers, and Gladiators. What about the other classes? They balance them for a reason
http://www.ffxivinfo.com/images/maps...hant-strip.jpg
The one southwest of the Weaver's guild. I think they gave a name for it from the last patch, but it closely resembles the other guilds.
LOL ty DeadRiser. I was just looking at that same image a few moments ago. I was curious about a picture of the symbol that they are using.http://www.ffxivinfo.com/images/maps...hant-strip.jpg
The one southwest of the Weaver's guild. I think they gave a name for it from the last patch, but it closely resembles the other guilds.
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