I'm just curious why it's 'bad' if they send their entire alliance to 'spawn camp' you, but NOT bad if they send their entire alliance anywhere else on the map to play? If SE comes in and alters the spawn points so that there is an NPC or something that smites opposing teams from your doorway, then they will just mass-gather when they want vengance somewhere else....like on your OP. You're just frustrated because it kept your team from 'doing what you want' ....but from reading later posts this also happened because your /alliance chat wasn't giving the proper information out right away and people didn't come assist soon enough. As you said, people only thought it was a couple flames around the base originally and not too much to worry about....So you didn't lose because they 'spawn camped' you. Your side lost because you didn't communicate and work together quickly and effectively enough.

Still, the risk/reward of spawn camping never works out in the 'campers' favor...they are cementing a loss for themselves in doing it. Which means, the game already discourages it, and this is why you seldom see it as part of a 'winning' strategy. IF/WHEN you see it, it's because one team decided 'Lets get the Maelstrom!' and it's done out of vengance....basically, they'd rather see you lose than that they personally win....and if this is how they do it so be it. But again, since the goal is for your team to win, very few will dedicate the resources to a mass-scale spawn camp.

So again, really sounds like you're just whining that one team shut you down effectively in one match, making it hard on your team....but they shut themselves down too to do it. Now, if there's ever a 'spawn camp' strat that works and can earn a first place most of the time, then SE should make adjustments.