I've had two Frontlines tonight which have reminded me of a very annoying issue with the design.
I am talking about spawn killing. This is when a large group of players camp an enemy spawn area and kill anyone that emerges. You'll always get the occasional skirmish outside spawns of course. But when a whole alliance are going out of their way to do it, something needs to be done to prevent them.
On one run just now, we had the entire alliance of Immortal Flames camping right outside the Maelstrom's spawn. As soon as anyone emerged, they got blasted to hell. This happened for nearly
eight minutes until people finally managed to make progress and break out, allowing the alliance to pick the enemy off one by one. I took the liberty of stopping to count how many Flames were there after my sixth death and I counted 23. It goes without saying that the Maelstrom controlled zero flags for the whole duration, as well as the Flames, although they occasionally recaptured the Maelstrom outpost off the Adders.
I expect the Adders were rubbing their hands with delight because they won by nearly 900 points.
The Flames weren't interested
at all in flags or winning. They just brought their entire alliance to the Maelstrom spawn to annihilate anyone who appeared. Asides from this being terribly unsporting, it made this one of the least enjoyable Frontlines I've participated in. We came last, because we couldn't even amass points by killing enemies. It was just a massacre until the alliance clued up and realised what was happening and to wait inside the spawn until everyone was buffed and ready.
This instance today took it to a whole new level of frustrating.
