I'm hoping people will spawn camp less.
If it demoralizes players to not queueing up for Frontlines, this just screws all of us who play Frontlines. These 60+ min queues are already nuts (in progress checked), please don't make them worse.



I'm hoping people will spawn camp less.
If it demoralizes players to not queueing up for Frontlines, this just screws all of us who play Frontlines. These 60+ min queues are already nuts (in progress checked), please don't make them worse.
Watching groups decide they want to make this person be third, and swap getting first and second takes the wind out of the sails for those getting hammered on and the spirit of competition.
Seeing 2 colors ignore each other or spawn camp as meta should not be acceptable even if it ends up being a losing strategy for the camper. The whole point is win trading is possibly in the works. Queuing as large groups together can help group the perpetrators, such as a certain pvpque add-on incident that let fully organized groups mostly roflstomp randoms.
Its possible to zerg towards a specific GC for vengeance by chance, but it usually breaks up; watching a group of 30+ people camp 1 GC while the rest of the map is split 5/1/0 camps then become 6/0/0 and cements the targeted GC as a loser at 1600/200/100 point spread reeks of foul play
TLDR; This issue is bigger than just spawn camping.
Sorry but how did it took so long to break out? their spawn point is miles away and yours is well, your standing on it.
Should not taken more then a minute to figure out to attack together and then a minute to break out.
I actually think there should be NPC guards in front of the spawn point on the ground. These guards should be tough (at least ST trash levels of strength) and worth a fair amount of points, but even a small handful of players acting in concert with them should be strong enough to force spawn campers out. Give them at least one healer NPC too, one that loves to spam Cure IIIs on nearby players.

Had this happen to me recently, and it was starting to be obvious when it had been happening for more than a week. People complain that our good players changed GC's but I think it's because Maelstrom had been on a winning streak first, so that first impression turned into a melded strat for Adders and Flames: To take down Storms. At one point of my pvp games, I noticed we were being spawn camped and saw not just one side, but both Adders and Flames working together to just spawn camp Storms. Out or spite? As a strat? Maybe, maybe not, but even when we are no longer on the top, the other two GC's still don't focus on each other to fight for first either, just bring down Storms.
What can we do to prevent spawn camps? PUT A TURRET! Lol j/k.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote




