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  1. #31
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    I'm hoping people will spawn camp less.
    If it demoralizes players to not queueing up for Frontlines, this just screws all of us who play Frontlines. These 60+ min queues are already nuts (in progress checked), please don't make them worse.
    (0)

  2. #32
    Player
    Geryn's Avatar
    Join Date
    Aug 2014
    Posts
    1
    Character
    Geryn Lavin
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Watching groups decide they want to make this person be third, and swap getting first and second takes the wind out of the sails for those getting hammered on and the spirit of competition.

    Seeing 2 colors ignore each other or spawn camp as meta should not be acceptable even if it ends up being a losing strategy for the camper. The whole point is win trading is possibly in the works. Queuing as large groups together can help group the perpetrators, such as a certain pvpque add-on incident that let fully organized groups mostly roflstomp randoms.

    Its possible to zerg towards a specific GC for vengeance by chance, but it usually breaks up; watching a group of 30+ people camp 1 GC while the rest of the map is split 5/1/0 camps then become 6/0/0 and cements the targeted GC as a loser at 1600/200/100 point spread reeks of foul play

    TLDR; This issue is bigger than just spawn camping.
    (0)

  3. #33
    Player
    Assirra's Avatar
    Join Date
    Feb 2014
    Posts
    775
    Character
    M'irau Rhya
    World
    Odin
    Main Class
    Astrologian Lv 90
    Sorry but how did it took so long to break out? their spawn point is miles away and yours is well, your standing on it.
    Should not taken more then a minute to figure out to attack together and then a minute to break out.
    (0)

  4. #34
    Player
    Zyrusticae's Avatar
    Join Date
    Sep 2013
    Posts
    251
    Character
    T'rahnu Ihka
    World
    Balmung
    Main Class
    Machinist Lv 60
    I actually think there should be NPC guards in front of the spawn point on the ground. These guards should be tough (at least ST trash levels of strength) and worth a fair amount of points, but even a small handful of players acting in concert with them should be strong enough to force spawn campers out. Give them at least one healer NPC too, one that loves to spam Cure IIIs on nearby players.
    (0)

  5. #35
    Player
    Tayolynn's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    230
    Character
    Tayolynn Medfazyre
    World
    Siren
    Main Class
    Bard Lv 72
    Had this happen to me recently, and it was starting to be obvious when it had been happening for more than a week. People complain that our good players changed GC's but I think it's because Maelstrom had been on a winning streak first, so that first impression turned into a melded strat for Adders and Flames: To take down Storms. At one point of my pvp games, I noticed we were being spawn camped and saw not just one side, but both Adders and Flames working together to just spawn camp Storms. Out or spite? As a strat? Maybe, maybe not, but even when we are no longer on the top, the other two GC's still don't focus on each other to fight for first either, just bring down Storms.

    What can we do to prevent spawn camps? PUT A TURRET! Lol j/k.
    (0)

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