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  1. #1
    Player
    SeraviEdalborez's Avatar
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    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Why are people assuming Aura/Aetheric? Why not Divine Breath? Healers having 2 instant raises (one being 1min, the other being 4-5min) is a big reason why healerburn is hard for randoms to topple.

    Furthermore, just because a dev replied in a SCH-centric topic doesn't mean other jobs (or WHM) aren't being touched.
    (1)

  2. #2
    Player
    jlewiss's Avatar
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    Sep 2013
    Posts
    166
    Character
    Jordan Lewis
    World
    Mateus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by SeraviEdalborez View Post
    Why are people assuming Aura/Aetheric? Why not Divine Breath? Healers having 2 instant raises (one being 1min, the other being 4-5min) is a big reason why healerburn is hard for randoms to topple.

    Furthermore, just because a dev replied in a SCH-centric topic doesn't mean other jobs (or WHM) aren't being touched.
    well if your that concerned kill the sch's fairy ->swiftcast is used that only leaves divine breath. several dps are aware of this and it's a well known strategy that killing our fairies forces us to pop swiftcast
    (3)

  3. #3
    Player
    Gor's Avatar
    Join Date
    Oct 2013
    Posts
    402
    Character
    Pink Logic
    World
    Behemoth
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by SeraviEdalborez View Post
    Healers having 2 instant raises (one being 1min, the other being 4-5min) is a big reason why healerburn is hard for randoms to topple.
    No. Healerburn is hard for randoms to topple because there is more than 1 healer and they burn ONE specific healer while leaving the 2nd or even 3rd healers to freecast by not having a melee on them to grief them, thus keeping the healer they are burning up.
    (1)
    Last edited by Gor; 08-01-2014 at 08:06 AM.

  4. #4
    Player
    SeraviEdalborez's Avatar
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    Mar 2011
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    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Yes, and then if they manage to kill that one healer they are instantly raised. Repeat useless struggle for entire match.

    My point was that randoms don't know how to coordinate good (which is a player problem, not a balance problem) and that a near-endless stream of instant raises should be more frustrating to them than simply not being able to kill any of them. In my opinion anyways.
    (3)

    XI: Zeroblade, Titan Server

  5. 08-05-2014 03:26 PM

  6. #6
    Player
    Gor's Avatar
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    Oct 2013
    Posts
    402
    Character
    Pink Logic
    World
    Behemoth
    Main Class
    Arcanist Lv 80
    I do see your point of the double resses, however there's a penalty for using Resurrection, which is the standard res. you still get a weakened res debuff from that AND have only a smidgen of hp restored, just like you do in PVE so a person who gets ressed from that is highly likely to just die again once ressed because they have less hp. However Divine Breath resses do not get the res debuff and with 50% restoration to hp on res, the person can pop a pot, second wind, lustrate or whatever and be near full again. So its not so op. I personally don't like using Resurrection for that reason and save my Divine Breath for healers.
    (1)

  7. #7
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Low HP after being revived isn't usually a problem because you have about 5 seconds of raise invincibility as long as you don't do any actions other than moving. Other healer(s) can top you off to get you out of danger-low HP and you'll keep your invincibility still.
    (2)

    XI: Zeroblade, Titan Server

  8. #8
    Player
    Zoeila's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Justina Suntail
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    i'm usually too busy tanking to hand out raises
    (2)

  9. #9
    Player Divinemight's Avatar
    Join Date
    Aug 2013
    Location
    Windurst
    Posts
    606
    Character
    Saviour Divinemight
    World
    Leviathan
    Main Class
    Archer Lv 60
    There is suggestion made by JP fourm in regard to this issue. It is suggest that casters should receive a form of penalty when use sprint, in particular, caster will be unable to use any actions when sprint is activated. This is intend to address the issue where DRG/MNK is unable to put a sustain pressure on casters.
    (3)

  10. #10
    Player
    Gor's Avatar
    Join Date
    Oct 2013
    Posts
    402
    Character
    Pink Logic
    World
    Behemoth
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Divinemight View Post
    There is suggestion made by JP fourm in regard to this issue. It is suggest that casters should receive a form of penalty when use sprint, in particular, caster will be unable to use any actions when sprint is activated. This is intend to address the issue where DRG/MNK is unable to put a sustain pressure on casters.
    looks like moar biching and moaning over at the JP forums again to me. ppl have been crying about this since 2013. there is NO logical reason why a healer should be penalized for sprint because a few bad butt-hurt monks and goons don't want to use their brains and peel their faces from their keyboards to use weapon throw to cast heavies or remove sprint. most the time in PVP goons and monks don't even use their heavy nor remove Sprint even when its free to all now. they even get Invigorate AND Enliven. they can sprint, jump, stun and pacify more than a healer ever could outrun with any Sprint. Goons and monks don't need to apply sustain pressure, tanks already do that. But most tanks I've seen are bad so if the healer is just running around free willy, its the tank's fault and healers shouldn't be penalized for that. But when it comes to good tanks, having 2 sustainable pressures on a healer just means they are pretty much insta-dead. its hard enough to heal and kite at the same time. they won't be satisfied until healers are stationary with no spells so they can just 1 shot them. all I see are tears of woe. they just need to build a bridge, get over it and get guud.

    I mean damn, if they want a penalty like we can't cast while sprinting, then they should have a penalty that they cant cast a skill while sprinting either. just let us run after each other like Duck Duck Goose
    (5)
    Last edited by Gor; 08-02-2014 at 05:08 AM.

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