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  1. #21
    Player
    Copestetic's Avatar
    Join Date
    Jul 2014
    Posts
    58
    Character
    Jenova Life
    World
    Jenova
    Main Class
    Conjurer Lv 50
    I have lots of time for the next few weeks, and I queue for Frontlines pretty much exclusively when I play the game. Adder's are bad. There's no two-ways about it. No matter the time of day, we lose. Even when I see the 'regulars' out in a match, they're outnumbered by players who do what they want, and advice be damned. From half of team A or C ( or both! ) going to our OP at the start of the match, to DPS kiting after that one lone survivor of a group who failed to take a node, to entire teams just up and leaving their respective areas, in search of someone to kill.

    This isn't even an exaggeration. I have tons and tons of videos I've been recording for a YouTube channel. Twin Adders should be renamed to "Too Badders".

    EDIT: Oh right, here's my Weekly win rates:

    Matches: 43
    1st 5
    2nd 17
    3rd 19

    That's just weekly. Here's the entire amount:

    Matches: 138
    1st 31
    2nd 48
    3rd 54
    (0)
    Last edited by Copestetic; 08-16-2014 at 07:07 AM.

  2. #22
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,272
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Recaldy View Post
    I'm in your DS and Adders have been pretty bad since I switched to them but they're getting better. They should go middle far more often though...seems to be their one losing factor.
    On this:

    This is actually happening due to a new strat the Mael/Flames are using against us. What they are doing is purposefully sending enough people (typically 2-5ish) to our OP and claiming it about 1-2 minutes before the next node spawn mid....and then they stay and wait for us to come to reclaim OP. Many times, we don't at first realize they have ppl there/more than one person there so they snipe off the first couple people who attempt (which means we lost those people on the field for a couple seconds). But even if an organized crew of us enters, they force a fight to happen for the flag and by the time the fight is over, the nodes have spawned=we missed the nodes. Meanwhile, they (the opposition) have a team up killing nodes and we get duped.

    And btw: the times we DO ignore it/have a team mid...they spawn camp us (basically, they are forcing us to pay attention to them, and we haven't quite figured out how to handle it yet).

    Now tbh, I don't know if it's better to just try to get around the OP and let them have it go up top then reclaim afterwards/Ninja theirs/force same battle on them/or redirect some of the side teams to our OP to handle the situation while B takes Mid.

    But the main reason B is derping mid is because the other teams are re-directing their attention on the Outpost at key times....and it doesn't help that our side can be exceptionally disorganized in what our objectives are calling out 'Assist OP/go Mid/Help Manors! all within 30seconds' (I have seriously seen B-team get so stinkin confused they run in circles as people call different orders attacking nothing.


    ..... and when this isn't happening:

    We start a fight:
    2x Flames teams at Markets
    and
    2xMaels teams at Manors

    =down from the very beginning...which means B has to try to help 'push the Flag that was overrun' between node spawns instead of focusing on pushing/annoying the other 2 teams (for example...going and sniping THEIR OP 1-2 minutes before the next node pop and forcing a fight).


    Now this doesn't happen every battle...but it happens at least 75% of the time. (that both Maels AND Flames x2 us). Why? Well originally only Maels consistantly send x2 to Manor. Which meant that Flames got use to seeing only 1 party at Sun Temple. Well it doesn't take a genius to realize 'hey, we don't need to send 2 parties to Suntemple b/c Maels likely won't...lets send the extra ppl to Markets.' So we get a 'double' push at beginning many times.

    The funny thing is the real reason this is happening is because we're the team the Maelstrom sees as the bigger threat (just as we tend to see them as the bigger theat). So they would rather get Manors early, and force us to fight for it, and potentially lose their initial claim on Suntemple, than have Suntemple locked down...mostly because they are more confident in their skills to fight Flames to capture a flag. We do the same thing too. We purposefully tend to try to push Maels early, and figure 'meh, we can regain stuff from flames later if needed' So what's most sad in this is really, the FLAMES should be cleaning up every match....really unsure how the lose so often.

    I'd even venture a guess to say the other reason we get 'smashed' so hard in the beginning isn't actually because we 'suck' it's because if they don't focus us and smash us early, they can't catch up to us and we win hands down. So ironically, they BOTH smash us because we're good...which means we then can't win.

    What I don't understand is why the Flames loose so much. I mean, I SEE how many Maels are fighting us at Manor consistantly. And I see how many flames are fighting us at Markets consitantly. I can do math/basic odds. If 8-10 Maels spend their entire match attacking Manors/holding it, and 8 Maels are moving from up top to OPs, that leaves 6-8 at most at temple. Not only that, but the storms unrelenting assults on Manors/OP typically mean many of the Adders are tied up fighting the Storms and unable to /assist markets. I don't understand how Flames can't hold markets and temple....and why they can't get the nodes mid as often as the other teams. They are overall, the least pressured of the 3 teams on our data center....by this point, they should be rolling in wins

    The other thing that does us in is we don't know when to guard and when to push....and we derp it too often=fall from 1st to 2nd. (like people think they have time to snipe and OP and then go up top and arrive up top too late).
    (2)
    Last edited by Kinseykinz; 08-16-2014 at 03:27 PM.

  3. #23
    Player
    Recaldy's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    767
    Character
    Recaldy Northwind
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    (0)

  4. #24
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,272
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Recaldy View Post
    LOL....that is NOT going to end well.
    (0)

  5. #25
    Player
    Eyn's Avatar
    Join Date
    Apr 2011
    Posts
    186
    Character
    Vickyle Eyn
    World
    Masamune
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Kinseykinz View Post
    What I don't understand is why the Flames loose so much.
    No single victory in the last 10 runs with immortal flames. *facepalm*
    (0)

  6. #26
    Player
    La_Dava's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Tridy Ais
    World
    Brynhildr
    Main Class
    Archer Lv 50
    This ¡¡, this is exactly what it's happening, I have only 17 victories in 68 matchs, 15 were from the first week of frontlines just right before Maelstrom and immortal joined forces against TA.
    This is the strategy I've seen so far:
    Each one of them send more than 1 party (sometimes 16 people) to manors (Mael) and markets (Imm) respectively , then the people that die during the fight and are not in the original party (A or C) for that post goes to middle for drones, meanwhile the rest guards post (manor or markets). If they still have to many ppl there, they send a small group to get Adder OP or camp spawn point. At this time, just a party of 8 ppl are fighting sun temple and they start to regroup at middle for drones.
    The rest is very much what Kinseykin said. Twin Addler wont be able to win because we have to fight against 2 parties at each side plus defend our OP from the remains of those 2 parties.

    We need random start points and hidden from the map, so Immortals and Maelstrom does not know were to attack hard and first.
    (2)
    "Every men die, but not every men really live"

  7. #27
    Player
    FoxNoir's Avatar
    Join Date
    Feb 2014
    Posts
    13
    Character
    Wraith Noir
    World
    Jenova
    Main Class
    Archer Lv 50
    I'm thinking they may both be viewing the Aether Adders as the path of least resistance for easy points, resulting in the frequent double teaming.

    Are there data centers where the adders are actually dominating on a consistent basis?
    (0)

  8. #28
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Too much time with trees

    Quote Originally Posted by La_Dava View Post
    This ¡¡, this is exactly what it's happening, I have only 17 victories in 68 matchs, 15 were from the first week of frontlines just right before Maelstrom and immortal joined forces against TA.
    This is the strategy I've seen so far:
    Each one of them send more than 1 party (sometimes 16 people) to manors (Mael) and markets (Imm) respectively , then the people that die during the fight and are not in the original party (A or C) for that post goes to middle for drones, meanwhile the rest guards post (manor or markets). If they still have to many ppl there, they send a small group to get Adder OP or camp spawn point. At this time, just a party of 8 ppl are fighting sun temple and they start to regroup at middle for drones.
    The rest is very much what Kinseykin said. Twin Addler wont be able to win because we have to fight against 2 parties at each side plus defend our OP from the remains of those 2 parties.

    We need random start points and hidden from the map, so Immortals and Maelstrom does not know were to attack hard and first.
    We are not teaming up against you. We cannot communicate with flames. We do not always send 2 parties to manors, it just depends on the situation at hand i.e. which group between A and C is least likely to be able to defend themselves based on party makeup(then send extra with that party). We also see that twin loves to come to our op to help get some extra points, so we push to your op to make up for it and hold it til it times to get back to manor.

    It's just adapting to the situation, not some vendetta against Adders.
    (2)
    Last edited by Kuroyasha; 08-17-2014 at 09:06 AM.

  9. 08-17-2014 12:52 PM

  10. #29
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    My weekly performance with maelstrom this week is just...

    33 campaings, 2 victories, 22 2nd place, 9 third place. The eternal second.
    (1)

  11. #30
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    706
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    No one is gaining up on adder. In fact, on serpent on my adder alt, the goto strat seems to rush flames op. On the flames side, it's pretty 50:50 where B pushes more, and it depends on the points.

    Now what is happening is that adders do these weird guerilla strats involving skipping manors or markets and hitting flames and storm op. Well obviously you'll end up with flames and storm manor/markets group saying where is everyone and then pushing to your op, making it look like they ganging up on you. And then since their ops are farther from your spawn, they reinforce faster allowing their B group to come and take the op back easily.

    The guerilla strats sometimes work, but for the majority of the time they don't.
    (0)

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