The idea of different levels of credit to punish "lazy players" in this game has been absurd from the start, and is even more absurd for hunts. Take FATEs, where this concept was originally implemented. The worry is that someone casually grinding FATES was going to enter the FATE, tag a mob and then leave. Essentially, though, this often ALREADY HAPPENS. The difference is, folks enter a FATE, do just enough to get "full credit" and THEN leave, after checking to make sure that they feel that the people remaining are up to the task of finishing off the FATE without them.
So, the original reason for gradient credit has already failed. Now, on top of this, SE added things that require a player to finish a FATE with full (gold medal) credit. This is no longer a matter of casual experience grinding - someone who is targeting a specific FATE for a specific reason isn't going to bounce from FATE to FATE. They're going to see that FATE through to completion. Each time that dedicated individual gets to a FATE just a bit too late to contribute enough for gold, they are being unfairly punished. They had every reason to give their all to that FATE (and probably did in what scant seconds they managed to participate), but nope, silver or bronze, and a potentially hours-long wait for the next occurrance.
Hunt mobs are the same way; a player, especially one trying to fill a weekly Elite Bill, will race as hard as they can to reach an Elite Mark when it pops with every intention of finishing the thing off. Being lazy, contributing just enough for credit, and then leaving is unlikely to have crossed their mind - particularly since actually participating in the fight is a mind-bogglingly small time investment given how fast they die.
A system that awards full participation for any participation may be open for such abuse, it is true, but the current system punishes the innocent (who honestly want to give their all) far more often than it punishes the guilty (who want to be lazy, tag the monster, and then walk away to do something else).


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