I'm looking forward to it ^^
I'm looking forward to it ^^
Last edited by Estevo; 11-05-2014 at 01:17 AM.
Where are you going to have those polls on? And what if only the most vocal minority votes and the actual happy players tend to not bother, what then?
Everyone knows that the majority of the people on here arent particularly great. There's a lot of trolls and a lot of people just saying or doing stuff to hurt others. And those happen to be the ones who are the most vocal and visit the boards the most. I certainly dont want to see any of their ideas put in, do you?
You're never going to please everyone. I say just let the developers do whatever they want and make sure they COMPLETELY IGNORE EVERYTHING WE SUGGEST, and if they do that we might have a pleasant game we can all still play.
They have said they're working on a roadmap to show us soon. Whatever we can glean from that roadmap we can give feedback on.
We've received some content that has been based on user feedback with largely negative results... If anything else is going to be implemented based on user feedback they should at least listen to the side that point out what the negative effects of such content would be and not only to the proponents...
Hunts would be the perfect example of implementing something purely based on what the proponents ask for without any regards to flaws pointed out by the opponents.
Not if recent updates are anything to go by we won't. Hunts are a broken mess, artifact dyeing turned into an expensive chore, and they keep nerfing dungeon rewards whenever they release a new set of dungeons in the name of 'balance'.
They may have a roadmap, but it's got more breaks and potholes than a disaster movie.
These are all items the playerbase WHINED and COMPLAINED about wanting so this is EXACTLY what Surian is getting at. If they stick to their guns and not try to cater to the complainers they won't get into messes like Hunts.Not if recent updates are anything to go by we won't. Hunts are a broken mess, artifact dyeing turned into an expensive chore, and they keep nerfing dungeon rewards whenever they release a new set of dungeons in the name of 'balance'.
They may have a roadmap, but it's got more breaks and potholes than a disaster movie.
Funny, i don't seem to recall players specifically asking for open world NMs to be added in the absolute worst way possible with a rewards system that essentially invalidates almost all other content in the game.
I also don't recall any player or forum post whining or asking about a vanity/dye system that was needlessly complicated and expensive for what should have been a relatively easy addition.
However if you have a single post you could quote or link to stating exactly what you said I'd be very interested in reading it.
Last edited by Ryel; 07-31-2014 at 09:21 PM.
Open world - check
Not FATE - check
Notorious Monsters - check
Valueable rewards - check
Uncapped - check
Grindable - check
Exclusive claim - not check
As for expensive vanity, blame that on crafters whining that crafting was pointless with nothing crafted being valuable.
In short, be careful what you ask for.
Last edited by Nekodar; 07-31-2014 at 09:27 PM.
This! Couldn't have said it better myself!Open world - check
Not FATE - check
Notorious Monsters - check
Valueable rewards - check
Uncapped - check
Grindable - check
Exclusive claim - not check
As for expensive vanity, blame that on crafters whining that crafting was pointless with nothing crafted being valuable.
In short, be careful what you ask for.
"Be Excellent to Each Other..."
PSN: PGS_CodeCass
This is implying that the current implementation of Hunts is the only possible way that they could ever have put something like this in the game that meets those requirements.
MMO history as a whole has proven that isn't the case as there are systems that have and do work in other games.
ZNMs say hi.
Forgot to addThis is implying that the current implementation of Hunts is the only possible way that they could ever have put something like this in the game that meets those requirements.
MMO history as a whole has proven that isn't the case as there are systems that have and do work in other games.
ZNMs say hi.
"Implement ASAP, as we want it now now now".
I seem to recall SE saying that hunts were not even talked about internally until after 2.2.
It's obvious that they're leveraging already existing underlying mechanics in order to bring it as fast as they did.
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