
Yes, but the Experimental Lamia you're refering to was man made and altered, therefor diffirent. they really tend to stay close to their own lore and dont do (a lot) of things that would be impossible in their fantasy world.We're not allowed to compare real life - Whenever some does the community usually immediately dismiss it. Also it didn't stop SE from doing it in XI with certain systems.
Even if it's just the color style and markings - So yes, SE could have made them look more unique. It's perfectly ok not to accept everything Yoshi throws at us lol.



I agree. Whenever I see news reports of a rampant dragon breathing fire and attacking people they don't look any different to the other dragons in the world.

Well I see where Zeth is coming from while I wouldn't make it a top priorty but some special models for newer hunts would be cool. While it won't change the system having those differences give an aesthetically diverse world. Like not all garlean normal enemies where the same armor in dungeons and the fact they are different and some may say better easily identify them as higher ranking (Never understood why beauty/rarity was related to that notion). But as I said before something to consider in the future. I would love to fight Toucan sam like colibri.
Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>
Well, according to Lore:
"Only when a creature grows more cunning, more aggressive, more deadly than its brethren is it worthy of a name.
Though these creatures can appear hauntingly similar to existing monsters, their ferocious nature sets them apart from their weaker cousins."
That's understandable, but part of what I'm getting at is why do some monsters in fact look unique (like Maahes) and the others don't? Why doesn't Maahes just look like any other Coeurl in this case if that's what is acceptable?Well, according to Lore:
"Only when a creature grows more cunning, more aggressive, more deadly than its brethren is it worthy of a name.
Though these creatures can appear hauntingly similar to existing monsters, their ferocious nature sets them apart from their weaker cousins."
This is coming from a game design/decision making point of view and not lore-wise. Lore-wise they could've just made Maahes like the others but they didn't. So why did they not do that for others is what I'm asking about as well.



Lazyness, sorry I mean, this game is perfect stop questioning and saying bad things about this game, I'm ok with things being this way!That's understandable, but part of what I'm getting at is why do some monsters in fact look unique (like Maahes) and the others don't? Why doesn't Maahes just look like any other Coeurl in this case if that's what is acceptable?
This is coming from a game design/decision making point of view and not lore-wise. Lore-wise they could've just made Maahes like the others but they didn't. So why did they not do that for others is what I'm asking about as well.



Uniqueness is rare to this game considering about 90% of the new mobs are either imported straight from XI, XII and XIII or use designs from XI 1:1 just HDfied, instead of coming up with unique designs for iconic monsters like almost every other Final Fantasy before that, which some people aren't bothered with or come up with silly justifications for rehashing so good for them. Not to mention all the gear recolors. Someone was also part of the DQ team and they reuse designs all the time there so there's also that design philosophy being applied to this game.



It doesn't have to be the actual form of the monster that changes to make them unique. For instance as mentioned above: "Myradrosh has grown so big it started feeding on anything with a red color (i.e. anything that bleeds) and not just red flowers". They could add blood stains to it's beak and feathers.


In the upcoming ffxi event they will be releasing a new elite mark:
Please look forward to it.
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