@Alexander_Dragonfang - Hear me. I'm a PvPer. Always have been, always will be. In most games, PvE bores me. Hell, in most games, even the PvP bores me, because most PvP is pretty terrible. I'm very particular about my PvP, and I love the idea of a fair playing field.
However, despite all of that, I still disagree with what you posted here regarding how "grindy" FL is and how it needs to change.
I'm always a proponent to a fairly even playing field. However, I'm also a proponent to progression. You know those recent online games where you choose a character, get thrown into a queue for a PvP map, PvP, then start all over again? The ones with no progression whatsoever but with completely fair playing fields between new and veteran players? I hate those. What about Guild Wars 2 and its PvP? I don't care for that, either. Why? Because some progression is good. There is such a thing as healthy gating and progression. For example, PvP ranks are a thing. It's a meaningful progression mechanic and it doesn't make or break your ability to PvP, so I like them. I feel the same way about gear in Frontlines, so far. I find that it makes a difference and serves well as a form of progression in PvP, but that it doesn't make or break your ability to PvP. And I never think that way. This is the first time I've ever played a game's PvP and thought, "Wow, this is really well balanced for the new PvPers. Gear is important, but not everything!"
So, my personal opinion is that they did an excellent job balancing progression and "experience gap" in PvP. Yes, there's a grind, but it's a healthy one. Yes, there is a gap in capabilities between fully decked-out Rank 40 PvPers and Rank 1 newbies, but it's fairly small - not trivial, but not the big deciding factor, either. The only complaint that I have as far as PvP progression in this game goes is that PvP gear is currently a hindrance in Frontlines - a problem which SE is aware of and planning to fix in some way.
My point: this game's PvP is about as fair and on even ground as it can be, in regards to the gap between new and veteran players, without removing any sense of meaningful progression from it.
Last edited by Vandril; 08-03-2014 at 03:35 PM.
Im also a veteran PvP player.
Progression is working hard to get something, like, leveling up your PvP rank.
Grind is mindlessly repeat not fullfilling activities to get something, like, leveling a second PvP rank because somehow, changing GC also comes with a Lobotomy.
Thats the whole diference im pointing out. Frontlines, Wolf`s Den and PvP in general is not progression, is grind. And sadly that is keeping people away from both activities. Making PvP unrewarding, unatractive and something that goes completely against the idea of progression.
PvP needs one universal rank for all GC, thats all. Level up your rank once, change your GC at your like, you already PROGRESSED and ARCHIVED your RIGHTS to GEAR YOURSELF UP. Anything else is making grind where there has to be none. This was the doom of the Wolf`s Den in the first place, this was the reason match fixing became a thing. Now, soon is going to hit Frontlines as less and less people do them.
I know they are already implementing this, but I would only agree to vote dismiss during battle under the following conditions and then I will explain why:
- There is no option to choose AFK, Harassment, Offline, and whatever that other choice is. there should be NO option to kick anyone except for if they are AFK. period. If the person is offline, that is the same as an AFK because they aren't there
- The person being kicked for being AFK has to have had no combat activity for X amount of time. If the person is in combat and is actively fighting or healing, then they cannot be kicked, because obviously if you're healing or fighting you're not afk
Being able to jus vote dismiss someone like you can in a dungeon is going to get abused like no tomorrow. Reason why? There are ALOT Of sensitive, carebears and douches in this game who, if they don't like the way you talk, will try to vote kick you out. and your party members are not going to look at the reason, they are just going to click the kick button and continue with their day. so hopefully when SE puts this in, they had this in mind that the ONLY reason to be kicked is if you are actually AFK and if you've really been out of combat for X amount of time. however this can also be abused if the person is defending a base and obviously they are out of combat because nothing has attacked the base yet. i dunno. I just hope SE is smart with it because getting all of a sudden kicked out of a game in the middle of fighting Adders for Temple, just because someone didn't like what you said in chat would be the dumbest pvp design ever.
Last edited by Gor; 08-03-2014 at 08:50 PM.
Let's have /psort work in FL.
Would love to see more sets of PvP gear (same ilvl) not just one set each big patch. Craftables would be nice too.
I think you're just too focused on the GC lock to see the bigger picture. Yes I know that it's annoying to start from scratch. I was calling this crap out on the forum weeks prior to 2.3 but it didn't change anything. However, you can't flat out say that there is no prgression in the current pvp scheme and that all we are doing is meaningless grind. I am getting plenty of marks running frontline and my rank is rising fast as well. I am having fun with frontline AND getting rewarded plenty for my effort in aiming for 1st place. Also, if you are so disturbed by the idea of switching GC to play with whoever you switched for, then I think you are imposing the grind on yourself instead of looking forward to being able to team up with the people you like.
So to sum it up: no, I don't feel the grind at all and I am getting exactly what I wanted out of pvp which are fun, a decent level of balance, teamwork, replayability and and points for me to buy those cool vanity gears/desynth and more to come. I feel like the pessimism is getting to you and that you are refusing to acknowledge the upside of frontline.
Last edited by Namasu; 08-04-2014 at 02:59 AM.
@Alexander - Basically this.
I agree that PvP Ranks being tied to GC is a terrible idea, because it makes you feel like you're losing progress, like you're being punished. I've made arguments against it for weeks, now, in other threads. I'm an opponent to any video design philosophy that says that it's okay to make the player feel like they're being punished by using a basic feature of the game and to play with who they want to play with. I honestly didn't think to mention it in my last post as a hindrance to meaningful progression, but I've debated about that enough in the recent past.
As Namasu said, Alexander, don't let the one or two substantial flaws throughout the entire design of Frontlines ruin them for you.
???
i think you misread my post. you can't even afk for 15min in FL as it autokicks you anyway for inactivity. my post said the person can only be kicked if they have been out of combat for X amount of time, so if you die and dont res or you just stand in a corner, you're out of combat and can be kicked.
This is false.
I had to report a player because when the match started, this player ran to an enemy Outpost, dies, and then stays dead by refusing to take the respawn res. He was never kicked after being dead for the whole game. He was also spewing nonsense in the chat.
The GM said it was a grief tactic and an investigation was issued out against this player.
Salty.
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