I've had many a conversation with my fellow hunters about this and we've all come up with similar ideas. We've also come up with the idea that all elite ranks should scale in proportion to people present, that would make it more challenging and if people want to try and zerg it all they're going to do is make it that much harder to down, of course scale it for the rank, so S class gets only a little bit more (they are already hard enough, just need to fix the rendering issues), A class gets a fair boost and B class gets even higher boosts.

I'd also like to see the idea of reward caps and would like to see it put in place.

The other idea our little hunting LS group has come up with is a timed immunity after spawn, so players are forced to wait 5 or so minutes before any attack is effective. It won't solve the whole waiting problem, but it should ease it significantly.