Quote Originally Posted by Tupsi View Post
Too bad Spirits Within did that long before XIV was even a thought. It's a pitty though what happens when you try to rush out a game despite the one actually doing the project saying it's not ready.
Spirits within was basically a terrible movie with the FF name, anyone who actually saw that mess could easily tell you that, and that's just it, it's a MOVIE (if you can call it that) i am not sure why you are comparing it to a MMO.


1. They couldn't fix core issues unless moved to a new engine (Confirmed)
2. They wanted to turn it into a WoW "clone" (Confirmed) Yoshi's exact words were; "We want to bring a WoW like experience to the Japanese playerbase."
Well the game does have mounts and minions, that's about as close to WoW as this game has gotten. but there is a difference between "experience" and an actual clone.

During ARR development and polls, almost no one asked SE to make the game much easier and shaving off some of the interesting concepts - we were always told: "will be fixed in 2.0."
Maybe because the game was not "hard" to begin with. SE gave content based off what people asked for, so what happend to 2.0 is mainly the result of the asked fanbase, as you may recall since 1.x was such a huge failure they wanted to make SURE they listened very closely to the player base. maybe that one guys opinion or suggestion got ignored but they went with the majority.