Must be why 1.0 was a smash hit!The content design was never the problem in XIV 1.23+.
The issue was the lack of it there was not enough, and then comes into play the issues with a engine that did not work for mmos, combat system, copy paste world.
Crafting, gathering, progression, gear design (stats), and dungeon design were all vastly superior in 1.X compared to 2.X.
Dungeons in 1.X blew away 2.0s issue it how long it took them to make 1 and how few of them they are.
So smashing that it almost crumbled Square-Enix.
Indeed, like Spirits Within.....
....
Yeah let's not go there - FFXI was pretty much their largest income for numerous years, even during XIV, so nothing "almost crumbled" SE besides when they initially wanted to bring FFXI out west and no one would help them setup datacenters for it, which was part of the reason they merged with Enix.
Design wise, absolutely nothing was wrong with 1.x - The issue came with the foundation, if 1.x was built on the new engine they wouldn't have restructured it so much unless they still wanted to grab the theme park patrons.
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