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  1. #31
    Player
    Sadana's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,533
    Character
    Valia Rosa
    World
    Balmung
    Main Class
    Thaumaturge Lv 71
    Get rid of the timer and I'd be all for it.
    (1)

  2. #32
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,860
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Certain, certainly not the majority, of 1.0 dungeons, much like Maradon and especially Blackrock Depths in WoW, functioned somewhere between a dungeon and a zone that required a party to safely explore, equipped with a slurry of NMs/bosses. That being said, I'd rather have party or party-scaling zones with the next expansion than have maze dungeons (though that may just be because I want a more entertaining open world...). The only non-linear dungeons I'd be looking forward to are new or reworked (HM) imperial/assault dungeons (such as Castrum), which I hope might actually test our competence in terms of split-team coordination and strategy (in terms of tools used and waypoints taken).
    (0)
    Last edited by Shurrikhan; 08-01-2014 at 10:05 PM.

  3. #33
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    lol

    As legacy players can see, dungeons in 1.0 are designed so that newcomers will have to figure out the way to get maximum rewards. Doing it straightforward will lead to mediocre stuff. The problem is that it took many memorization to know where and how on each dungeons.

    Now in ARR, it is now a linear path mostly. And whatever mistakes party does in dungeon, they will get about same rewards, more or less. And most of all, no memorization needed.
    (4)

  4. #34
    Player
    Mizar's Avatar
    Join Date
    Sep 2013
    Posts
    17
    Character
    Rhaegal Dreadfire
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Fendred View Post
    Personally, I'd love to see something like Black Rock Depths in FFXIV. It was a huge dungeon that had some optional bosses if we went exploring, and all of them had viable loot tables. That place was really memorable just for the bar, which acted as a halfway point and rest stop in the middle of the dungeon.
    People don't want time consuming or exploration. They want the quickest and most efficient way to get to the end goal as possible. It would end up a ghost town meant for premade parties and random niches of people to go for the sake of novelty. Everyone else would be off speed running the latest dungeon for maximum tokens to get the best gear possible so that they can spend more time AFK'ing around RT.
    (0)

  5. #35
    Player
    lokinmodar's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    118
    Character
    Lokin Modar
    World
    Excalibur
    Main Class
    Machinist Lv 60
    I think they could implement some semi-random dungeon maps à la Phantasy Star Online. They were basically 4 dungeon layouts. In PSO2 the layout is far more random but they bring the sense of exploration. I Think this would bring more life to the game

  6. #36
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Galliano View Post
    I would be happy if they added some open world dungeons to explore. Multi layered caves and caverns or abandoned ruins and castles would be good. Throw in some random chests and keys dropped from mobs along with NMs and pop mobs linked to quests to give you a few reasons to explore them.

    I love that feeling of stumbling across a random hole in a wall and wondering what's inside, then going in to discover it's a massive labyrinth with nasty beasties and treasure to be had.
    That would be really good. There could be Boss FATEs in the open world dungeons, where the bosses drop the key to the one with the most points. And also some special dungeon leves for a party, where you can find a leve chest randomly with good rewards in it.
    And not only holes in a wall, also holes in the ground. Like with the Spriggan cave in Central Shroud, where you can fall into the cave by accident ^^
    (0)
    Last edited by Felis; 08-01-2014 at 11:59 PM.

  7. #37
    Player
    Finuve's Avatar
    Join Date
    Jul 2011
    Posts
    89
    Character
    Ikara Dakra
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by BobbinT View Post
    lol

    As legacy players can see, dungeons in 1.0 are designed so that newcomers will have to figure out the way to get maximum rewards. Doing it straightforward will lead to mediocre stuff. The problem is that it took many memorization to know where and how on each dungeons.

    Now in ARR, it is now a linear path mostly. And whatever mistakes party does in dungeon, they will get about same rewards, more or less. And most of all, no memorization needed.
    now you just memorize scripted boss rotations, way better
    (3)
    PCs in signature, alright heres mine:
    Core i5 2500k @4.5GHZ with Noctua NH-D14 Cooler | Crossfire Sapphire Tri-x R9 290 | 8GB DDR3-1600 RAM | Corsair 120GB SSD | Samsung 1TB Spinpoint HDD | Samsung Blu-ray Drive | Raven RV03 Case | 3x Acer LED backlit 1920 x 1080 Monitors

  8. #38
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Mizar View Post
    People don't want time consuming or exploration. They want the quickest and most efficient way to get to the end goal as possible. It would end up a ghost town meant for premade parties and random niches of people to go for the sake of novelty. Everyone else would be off speed running the latest dungeon for maximum tokens to get the best gear possible so that they can spend more time AFK'ing around RT.
    Funny thing is, it never turned out that way because of how interesting a place it was. It really had something for everyone.
    (6)

  9. #39
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Duelle View Post
    Sunken Temple
    No one on my server wanted to touch that place. I don't think I ever went inside there, until you needed to talk to a spirit or whatever to get a token for the first moon-celebartion-festival-event-thingy, and even then I soloed it as a Hunter. Feign Death and Shadowmeld, ho!

    Quote Originally Posted by Fendred View Post
    Personally, I'd love to see something like Black Rock Depths in FFXIV. It was a huge dungeon that had some optional bosses if we went exploring, and all of them had viable loot tables. That place was really memorable just for the bar, which acted as a halfway point and rest stop in the middle of the dungeon.
    15 bosses and a couple of rare spawn bosses. It was so big and complex that players had split the place to three or four boss routes to run -- the first room alone had like 30-40 mobs! A full run could literally take half a day to do. Mob levels were also all over the place, because of how big it was. Some of the areas were behind a locked door, where one would need either to complete a quest inside the same dungeon to get it or have a Rogue to pick the lock. You had to be dead to get the quest, which was pretty cool. Can't remember if the loot was any good, except for a couple of pieces, before the vanilla loot revamp. Think all INT on caster gear replaced with PIE tier of bad, but the itemisation in general is another story.

    I hope I never see anything like that again.
    (0)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  10. #40
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Finuve View Post
    now you just memorize scripted boss rotations, way better
    lol yea

    errr... even better! For Titan, I only need to memorize when he does landslides & plumes, including ex. XD
    (0)

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