lol
As legacy players can see, dungeons in 1.0 are designed so that newcomers will have to figure out the way to get maximum rewards. Doing it straightforward will lead to mediocre stuff. The problem is that it took many memorization to know where and how on each dungeons.
Now in ARR, it is now a linear path mostly. And whatever mistakes party does in dungeon, they will get about same rewards, more or less. And most of all, no memorization needed.