If version 1 dungeons were so much better than why did they remake FFXIV?
If version 1 dungeons were so much better than why did they remake FFXIV?
So sorry to ruin your joke, but Throium, Thallium, Palladium, Mercury, Uranium, Tungsten, Gold, Plutonium, Platinum, Osmium, Iridium.. are all more dense than lead (and that's not even a complete list as I ignored most man-made and/or theoretical elements and maybe a few natural elements besides).
:P
But you didn't ruin my joke. I just picked a heavy metal most people would recognize as dense. Which her statement reeked of.So sorry to ruin your joke, but Throium, Thallium, Palladium, Mercury, Uranium, Tungsten, Gold, Plutonium, Platinum, Osmium, Iridium.. are all more dense than lead (and that's not even a complete list as I ignored most man-made and/or theoretical elements and maybe a few natural elements besides).
:P
Also
![]()
Last edited by Yoninxi; 08-01-2014 at 06:37 PM.
No, I completely got the point. I was just having fun with it.
Yep, the "Speed Run" crowd is obnoxious. I can't stand them. And it's not even just faulty game design; people would speed run anyway because people nowadays are incredibly impatient. Everything has to be done now now now now now. If it takes 5 minutes longer than they expect, it's not good enough (once, I actually had a tank abandon a low-level Tam-Tara before the first boss because the "DPS wasn't fast enough").People don't want time consuming or exploration. They want the quickest and most efficient way to get to the end goal as possible. It would end up a ghost town meant for premade parties and random niches of people to go for the sake of novelty. Everyone else would be off speed running the latest dungeon for maximum tokens to get the best gear possible so that they can spend more time AFK'ing around RT.
I really wish I would have played 1.0.. even if it was during the 1.2x time period. It actually makes me sad because the game actually looks interesting.Actually, they said just recently once 1.2x was out subs tripled, even in the Pay to Play period, so 1.0 was a failure, 1.x wasn't - It's why some of the original story of 1.x still exists even though most of the other stories take place "after the fact" and as if you've never set foot into eorzea before.
Last edited by TheRogueX; 08-03-2014 at 11:25 AM.
While I'm sure things were interesting (What I did storyline was, at least), if you didn't have anyone to play with, it got boring fast, at least for me. Granted, some of that was refusing to level the class I was maining at the time so I wouldn't outlevel the people I had been playing with, but so much did require a team (not a bad thing, mind you) that soloing just wasn't really an option.
Because dungeons weren't something bad from 1.0 beside the repetition of Aurum Vale and Cuter's Cry for end game gear (Darklight). Is were the vast open zone that make ppl lag a lot, the copy/paste maps, the battle system, the servers and probably others stuff.
I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.
The content design was never the problem in XIV 1.23+.
The issue was the lack of it there was not enough, and then comes into play the issues with a engine that did not work for mmos, combat system, copy paste world.
Crafting, gathering, progression, gear design (stats), and dungeon design were all vastly superior in 1.X compared to 2.X.
Dungeons in 1.X blew away 2.0s issue it how long it took them to make 1 and how few of them they are.
Must be why 1.0 was a smash hit!The content design was never the problem in XIV 1.23+.
The issue was the lack of it there was not enough, and then comes into play the issues with a engine that did not work for mmos, combat system, copy paste world.
Crafting, gathering, progression, gear design (stats), and dungeon design were all vastly superior in 1.X compared to 2.X.
Dungeons in 1.X blew away 2.0s issue it how long it took them to make 1 and how few of them they are.
So smashing that it almost crumbled Square-Enix.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.