Well... the old Dzemael/Aurum/Cutter's need all mini treasures looted or you'll miss the chance of special chest popping at end of final boss fights. Bard/Archer are usually in charge of nabbing these loots, not to mention if party's doing speed run will make the looting job harder having to sync with party progress. And another special chest will only pop if speed runs achieved.

Aurum Vale alone are really pain in the ass since the moment player entering the toxic area, fumes already depleting your health at quite alarming rate and forcing players to reach red/blue berries so that they gain temporary immunity from toxic fumes. And 2 WHMs need to time their AOE-regen not to overlap since party will not survive reaching berries without those. Oh, and mobs will always chase you once you aggro them, forcing players especially BLMs to AOE-nuke them really fast while in toxic zones. In short, every party member need to really work together on this dungeon. Oh... and toxic puddles are a big NO. lol

At final boss, all BLM had to change to MNK and WHM get ready to AOE-regen again since boss zone are also toxic-fume zone. The key here is to have MNKs fast pounding Marlboro before players succumb to the toxic damage. And regen only even out the toxic damage to boot, making healing really tough.

The major cryout for this dungeon are forcing dps having BLM/MNK and properly geared. DRG are useless most of the time here. The only time I notice DRG shines is at Nael van Darnus fight since he's more susceptible to pierce attacks.

Then what happened in ARR? Toxic zone no longer depleting your health unless you step in the puddle. Mobs only chase you short distance before aggro resets. Berries mechanic are moved to boss battle. Marlboro still roughly similar battle with no toxic fumes, though instead it will give players debuff status requiring players to eat berries and it giving births to mini marlboroes (don't remember 1.0 version doing that). But the dungeon still poses great challenge since it's light party instead of full, and don't have ability to change jobs in dungeon anymore. lol

Think not alot of ppl like 1.0 version of dungeons though. ^^;

I remember doing XI salvages. Think they're not even close with what 1.0 dungeon offers. ^^;