Quote Originally Posted by Duelle View Post
The person I quoted claimed that people who "grew up" with WoW never saw non-linear dungeon design. Such people more than likely would have played vanilla, where as you and I have confirmed, had non-linear dungeon design. It's also why I mentioned Nexus and Occulus from Wrath of the Lich King (which came out in 2008). Both were non-linear and Occulus had the bonus of not being laid out like any other dungeon. I just don't like people making false claims.
Err, no. I said that WoW popularized linear scripted dungeon design. I played all the way up to Wrath of the Lich King before I quit. There were some non-linear dungeons (and they were usually the raids, not small-scale dungeons), but the vast majority were quite linear in scope.