lol

Toto-rak are way different back then. While map are exactly the same, the path doesn't. Since there's no "jumping" in 1.0, party have to traverse to correct path to unlock blockage. Wrong turn will make you fall into unjumpable step which might lead to retracing your steps and losing your time, or worse... forcing players to end up on alternate final boss that doesn't give full reward.

This is the map showing how complex the route players have to take. I sometimes still have to open maps for them:



As you can see, the true final boss are located on the northeast ones. Players can still make wrong steps and end up on alternate 2 bosses. And those red arrow markings on map are one way trip. lol