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  1. #1
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    lol

    Toto-rak are way different back then. While map are exactly the same, the path doesn't. Since there's no "jumping" in 1.0, party have to traverse to correct path to unlock blockage. Wrong turn will make you fall into unjumpable step which might lead to retracing your steps and losing your time, or worse... forcing players to end up on alternate final boss that doesn't give full reward.

    This is the map showing how complex the route players have to take. I sometimes still have to open maps for them:



    As you can see, the true final boss are located on the northeast ones. Players can still make wrong steps and end up on alternate 2 bosses. And those red arrow markings on map are one way trip. lol
    (8)

  2. #2
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by BobbinT View Post
    This is the map showing how complex the route players have to take. I sometimes still have to open maps for them:
    I'm getting some FFXI Salvage vibes from that pic.

    I wouldn't mind some new endgame content that took cues from both. One dungeon with multiple routes that can be taken through it, which affects what you come across, and what may end up in the loot pool.
    (3)