Quote Originally Posted by Felis View Post
Every instanced dungeon, except Toto-Rak, was a linear path dungeon. They were just bigger.
What was Toto-Rak like, then? I was one of the people who listened way more than I should have to negative reviews and never touched 1.0. (That and I have a general nervousness about subscription games; it's only now that I have my own income and have a game I actually want to spend money on each month that I've even touched one.)

The open-world Satasha above looked pretty neat, but I'm wondering... what's actually the difference then, between 1.0 Satasha and an area on the map (say, the Eastern Shroud)?