Only the open world dungeons were mazes with no goal room.
Every instanced dungeon, except Toto-Rak, was a linear path dungeon. They were just bigger.
Example 1.0 Aurun Vale:
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Only the open world dungeons were mazes with no goal room.
Every instanced dungeon, except Toto-Rak, was a linear path dungeon. They were just bigger.
Example 1.0 Aurun Vale:
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What was Toto-Rak like, then? I was one of the people who listened way more than I should have to negative reviews and never touched 1.0. (That and I have a general nervousness about subscription games; it's only now that I have my own income and have a game I actually want to spend money on each month that I've even touched one.)
The open-world Satasha above looked pretty neat, but I'm wondering... what's actually the difference then, between 1.0 Satasha and an area on the map (say, the Eastern Shroud)?
Toto-rak looked the same, pretty much played the same....but took longerWhat was Toto-Rak like, then? I was one of the people who listened way more than I should have to negative reviews and never touched 1.0. (That and I have a general nervousness about subscription games; it's only now that I have my own income and have a game I actually want to spend money on each month that I've even touched one.)
The open-world Satasha above looked pretty neat, but I'm wondering... what's actually the difference then, between 1.0 Satasha and an area on the map (say, the Eastern Shroud)?
as to Shopshae and Satasha, and 1.0 Tam-Tara and Copperbell mines.....calling those "dungeons" is stretching it. They were zones, nothing more, that and only Shaposhae had anything in them (the plundered gear) which you got by farming keys off anything in the area (certain mobs dropped certain keys, but nothing was that hard to kill) and there were a few NMs that dropped mid lvl gear otherwise they were just winding zones that had 2 nms, and a local leveguest giver which never had you go to deep in them. in the end They were mostly ghost towns a few months after release.
... We had this back in Mabinogi, an underground zone where mobs had a random .0001% chance of dropping a key that could be used to open one of an absurd number of chests just sitting exposed in a couple rooms. And occasionally you'd stumble on a salamander, a demon, or if you really annoyed the RNGods you might bump into an Ifrit; the response to all three was to run the hell away. It was so annoying and grindy that even the game itself simply called it "Ant Hell".as to Shopshae and Satasha, and 1.0 Tam-Tara and Copperbell mines.....calling those "dungeons" is stretching it. They were zones, nothing more, that and only Shaposhae had anything in them (the plundered gear) which you got by farming keys off anything in the area (certain mobs dropped certain keys, but nothing was that hard to kill) and there were a few NMs that dropped mid lvl gear.
... I suddenly feel much less bad that I missed out on them.
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