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  1. #1
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Surian View Post
    I'd much prefer our dungeons to return to the 1.0 format any day, but that's just not going to happen anymore. Perhaps they could, one day, re-introduce the 1.0 dungeons as a sort of "free mode" that you can enter solo. I know i'd love to roam around Sastasha again by myself or with my Chocobo. But with the reception and complaints about the old dungeons, i dont think they're ever going to touch those even with a 10 feet pole ever again.
    I'd love to see the dungeons be re-enterable from the open world once they were cleared.

    Anyway, WoW popularized the modern "linear scripted dungeon," for the most part, and so many players grew up on WoW and think that's how all MMOs should be. It's really ruined innovation.
    (9)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by TheRogueX View Post
    Anyway, WoW popularized the modern "linear scripted dungeon," for the most part, and so many players grew up on WoW and think that's how all MMOs should be.
    False on both fronts. Look up Blackrock Depths, Uldaman and Sunken Temple if you want moderate examples of dungeon design. Nexus and Occulus if you want non-vanilla examples.

    Despite tendecies towards linearity, I'm still having more fun doing ARR's dungeons over playing the "run to the beacon to despawn everything else" things that tried to pass themselves off as dungeons in 1.0.
    (8)
    Last edited by Duelle; 07-31-2014 at 07:05 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Duelle View Post
    False on both fronts. Look up Blackrock Depths, Uldaman and Sunken Temple if you want moderate examples of dungeon design. Nexus and Occulus if you want non-vanilla examples.

    Despite tendecies towards linearity, I'm still having more fun doing ARR's dungeons over playing the "run to the beacon to despawn everything else" things that tried to pass themselves off as dungeons in 1.0.
    Unless they were re-introduced.... you are bringing up dungeons from vanilla WoW.... from 2004. When it was more of a classic MMO. I was complaining back when TBC came out that all the instances were glorified hallways compared to previous dungeons (add Stratholm to the list, it had to entrances that intertwined).

    Black Rock Depths owned, it had some many paths and options to choose from. It was literally a giant dwarf city.
    (1)

  4. #4
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Magis View Post
    Unless they were re-introduced.... you are bringing up dungeons from vanilla WoW.... from 2004. When it was more of a classic MMO. I was complaining back when TBC came out that all the instances were glorified hallways compared to previous dungeons (add Stratholm to the list, it had to entrances that intertwined).

    Black Rock Depths owned, it had some many paths and options to choose from. It was literally a giant dwarf city.
    The person I quoted claimed that people who "grew up" with WoW never saw non-linear dungeon design. Such people more than likely would have played vanilla, where as you and I have confirmed, had non-linear dungeon design. It's also why I mentioned Nexus and Occulus from Wrath of the Lich King (which came out in 2008). Both were non-linear and Occulus had the bonus of not being laid out like any other dungeon. I just don't like people making false claims.
    (4)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #5
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Duelle View Post
    The person I quoted claimed that people who "grew up" with WoW never saw non-linear dungeon design. Such people more than likely would have played vanilla, where as you and I have confirmed, had non-linear dungeon design. It's also why I mentioned Nexus and Occulus from Wrath of the Lich King (which came out in 2008). Both were non-linear and Occulus had the bonus of not being laid out like any other dungeon. I just don't like people making false claims.
    Err, no. I said that WoW popularized linear scripted dungeon design. I played all the way up to Wrath of the Lich King before I quit. There were some non-linear dungeons (and they were usually the raids, not small-scale dungeons), but the vast majority were quite linear in scope.
    (1)

  6. #6
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Magis View Post
    Unless they were re-introduced.... you are bringing up dungeons from vanilla WoW.... from 2004. When it was more of a classic MMO. I was complaining back when TBC came out that all the instances were glorified hallways compared to previous dungeons (add Stratholm to the list, it had to entrances that intertwined).

    Black Rock Depths owned, it had some many paths and options to choose from. It was literally a giant dwarf city.
    Personally, I'd love to see something like Black Rock Depths in FFXIV. It was a huge dungeon that had some optional bosses if we went exploring, and all of them had viable loot tables. That place was really memorable just for the bar, which acted as a halfway point and rest stop in the middle of the dungeon.
    (1)

  7. #7
    Player
    Mizar's Avatar
    Join Date
    Sep 2013
    Posts
    17
    Character
    Rhaegal Dreadfire
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Fendred View Post
    Personally, I'd love to see something like Black Rock Depths in FFXIV. It was a huge dungeon that had some optional bosses if we went exploring, and all of them had viable loot tables. That place was really memorable just for the bar, which acted as a halfway point and rest stop in the middle of the dungeon.
    People don't want time consuming or exploration. They want the quickest and most efficient way to get to the end goal as possible. It would end up a ghost town meant for premade parties and random niches of people to go for the sake of novelty. Everyone else would be off speed running the latest dungeon for maximum tokens to get the best gear possible so that they can spend more time AFK'ing around RT.
    (0)

  8. #8
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Mizar View Post
    People don't want time consuming or exploration. They want the quickest and most efficient way to get to the end goal as possible. It would end up a ghost town meant for premade parties and random niches of people to go for the sake of novelty. Everyone else would be off speed running the latest dungeon for maximum tokens to get the best gear possible so that they can spend more time AFK'ing around RT.
    Funny thing is, it never turned out that way because of how interesting a place it was. It really had something for everyone.
    (6)

  9. 08-03-2014 11:21 AM
    Reason
    Oops, double post again