Forgot to addThis is implying that the current implementation of Hunts is the only possible way that they could ever have put something like this in the game that meets those requirements.
MMO history as a whole has proven that isn't the case as there are systems that have and do work in other games.
ZNMs say hi.
"Implement ASAP, as we want it now now now".
I seem to recall SE saying that hunts were not even talked about internally until after 2.2.
It's obvious that they're leveraging already existing underlying mechanics in order to bring it as fast as they did.
It's as if systems like leves and treasure/alexandrite maps didn't already exist as a template for open world content that wouldn't have the issues that Hunts currently do.
Leves and Treasure maps both would have been locked to party only, which would have gone against the wishes of plenty of people.
I'm not happy about how it was implemented either. I had hoped they would have had it tiered with pop items myself (along the lines of the Jailer stuff in FFXI) and ignored some of what was being asked for.
I'm just saying to be more careful with what players ask for. If you're going to ask for something, be more specific as well as point out what is NOT being asked for.
I agree but at the same time I believe there is still a middle ground of open world non-poppable NMs that can be reached that aren't on the level of old style Ground Kings ala FFXI or the Hunts we have currently.Leves and Treasure maps both would have been locked to party only, which would have gone against the wishes of plenty of people.
I'm not happy about how it was implemented either. I had hoped they would have had it tiered with pop items myself (along the lines of the Jailer stuff in FFXI) and ignored some of what was being asked for.
I'm just saying to be more careful with what players ask for. If you're going to ask for something, be more specific as well as point out what is NOT being asked for.
while pop based systems would have been preferred for the level of rewards that hunts offer (your jailer comparison fits here) the game was starving for something open world that wasn't based around Instances/Duty Finder, they just tipped it a bit too far in one direction.
My initial point was that just because the players desire something doesn't inherently make them wrong or "whining" as it was previously put, it's the goal/job of the developers to take the feedback from the players and find ways to make it work.
These things are often hit or miss, that's what updates are for.
Last edited by Ryel; 07-31-2014 at 10:09 PM.
Players have the right to plead for what they want in an mmo, but blaming the playerbase for a developer's actions is like blaming games like gta for school shootings. There's various ways they could have worked this system out. In all honesty, the hunt system isn't even that bad; it's just that the rewards were too powerful. They could have put out a set of i100 hunt gear with different itemization that would help more in open world combat, but they chose the path of least resistance.
Lazy design. It's at the heart of almost every bad design decision in this game. From the post zenith relic to hunts, the idea was to use as few resources as possible to stretch content, since the playerbase was screaming that there was nothing to do in 2.1. Raiders would come online mondays, finish turns 1-5 and most of the raid team would log till next monday.
The truth is, there is still a severe lack of endgame content. It's just masked better now because so much is locked behind grinds(post zenith is nothing but a grind, hunt is nothing but a grind).
Currently endgame comprises of 2 lfr style raids(towers) 2 short endgame raids (great boss fights, but the raids themselves are lackluster), 6 ex primal fights, 11 "hard mode" dungeons, and 6 hard mode primals. For a game that's been out for nearly a year, that's honestly not alot of content.
I just can't understand why we haven't gotten a sprawling, epic experience from raids that have 10-15 bosses. That almost any group can kill the first 1-2, but only the best of the best kill the end boss. We're missing that greatly, and if we could only get one of those a year, it would have people hooked.
But that takes effort, money, and a love for your product. All of which Square-enix seems to be unwilling to give.
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