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  1. #1
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Ryel View Post
    Funny, i don't seem to recall players specifically asking for open world NMs to be added in the absolute worst way possible with a rewards system that essentially invalidates almost all other content in the game.
    Open world - check
    Not FATE - check
    Notorious Monsters - check
    Valueable rewards - check
    Uncapped - check
    Grindable - check
    Exclusive claim - not check

    As for expensive vanity, blame that on crafters whining that crafting was pointless with nothing crafted being valuable.

    In short, be careful what you ask for.
    (12)
    Last edited by Nekodar; 07-31-2014 at 09:27 PM.

  2. #2
    Player
    CodeCass's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    706
    Character
    Deucalion Promethuson
    World
    Adamantoise
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Nekodar View Post
    Open world - check
    Not FATE - check
    Notorious Monsters - check
    Valueable rewards - check
    Uncapped - check
    Grindable - check
    Exclusive claim - not check

    As for expensive vanity, blame that on crafters whining that crafting was pointless with nothing crafted being valuable.

    In short, be careful what you ask for.
    This! Couldn't have said it better myself!
    (1)
    "Be Excellent to Each Other..."
    PSN: PGS_CodeCass

  3. #3
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Nekodar View Post
    Snip
    This is implying that the current implementation of Hunts is the only possible way that they could ever have put something like this in the game that meets those requirements.

    MMO history as a whole has proven that isn't the case as there are systems that have and do work in other games.

    ZNMs say hi.
    (1)

  4. #4
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Ryel View Post
    This is implying that the current implementation of Hunts is the only possible way that they could ever have put something like this in the game that meets those requirements.

    MMO history as a whole has proven that isn't the case as there are systems that have and do work in other games.

    ZNMs say hi.
    Forgot to add
    "Implement ASAP, as we want it now now now".

    I seem to recall SE saying that hunts were not even talked about internally until after 2.2.
    It's obvious that they're leveraging already existing underlying mechanics in order to bring it as fast as they did.
    (0)

  5. #5
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Nekodar View Post
    Forgot to add
    "Implement ASAP, as we want it now now now".

    I seem to recall SE saying that hunts were not even talked about internally until after 2.2.
    It's obvious that they're leveraging already existing underlying mechanics in order to bring it as fast as they did.
    It's as if systems like leves and treasure/alexandrite maps didn't already exist as a template for open world content that wouldn't have the issues that Hunts currently do.
    (1)

  6. #6
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Ryel View Post
    It's as if systems like leves and treasure/alexandrite maps didn't already exist as a template for open world content that wouldn't have the issues that Hunts currently do.
    Leves and Treasure maps both would have been locked to party only, which would have gone against the wishes of plenty of people.

    I'm not happy about how it was implemented either. I had hoped they would have had it tiered with pop items myself (along the lines of the Jailer stuff in FFXI) and ignored some of what was being asked for.
    I'm just saying to be more careful with what players ask for. If you're going to ask for something, be more specific as well as point out what is NOT being asked for.
    (0)

  7. #7
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Nekodar View Post
    Leves and Treasure maps both would have been locked to party only, which would have gone against the wishes of plenty of people.

    I'm not happy about how it was implemented either. I had hoped they would have had it tiered with pop items myself (along the lines of the Jailer stuff in FFXI) and ignored some of what was being asked for.
    I'm just saying to be more careful with what players ask for. If you're going to ask for something, be more specific as well as point out what is NOT being asked for.
    I agree but at the same time I believe there is still a middle ground of open world non-poppable NMs that can be reached that aren't on the level of old style Ground Kings ala FFXI or the Hunts we have currently.

    while pop based systems would have been preferred for the level of rewards that hunts offer (your jailer comparison fits here) the game was starving for something open world that wasn't based around Instances/Duty Finder, they just tipped it a bit too far in one direction.

    My initial point was that just because the players desire something doesn't inherently make them wrong or "whining" as it was previously put, it's the goal/job of the developers to take the feedback from the players and find ways to make it work.

    These things are often hit or miss, that's what updates are for.
    (2)
    Last edited by Ryel; 07-31-2014 at 10:09 PM.

  8. #8
    Player
    Chocolate_Rain's Avatar
    Join Date
    May 2014
    Posts
    56
    Character
    Chocolate Dynamite
    World
    Lamia
    Main Class
    Conjurer Lv 60
    Players have the right to plead for what they want in an mmo, but blaming the playerbase for a developer's actions is like blaming games like gta for school shootings. There's various ways they could have worked this system out. In all honesty, the hunt system isn't even that bad; it's just that the rewards were too powerful. They could have put out a set of i100 hunt gear with different itemization that would help more in open world combat, but they chose the path of least resistance.

    Lazy design. It's at the heart of almost every bad design decision in this game. From the post zenith relic to hunts, the idea was to use as few resources as possible to stretch content, since the playerbase was screaming that there was nothing to do in 2.1. Raiders would come online mondays, finish turns 1-5 and most of the raid team would log till next monday.

    The truth is, there is still a severe lack of endgame content. It's just masked better now because so much is locked behind grinds(post zenith is nothing but a grind, hunt is nothing but a grind).

    Currently endgame comprises of 2 lfr style raids(towers) 2 short endgame raids (great boss fights, but the raids themselves are lackluster), 6 ex primal fights, 11 "hard mode" dungeons, and 6 hard mode primals. For a game that's been out for nearly a year, that's honestly not alot of content.

    I just can't understand why we haven't gotten a sprawling, epic experience from raids that have 10-15 bosses. That almost any group can kill the first 1-2, but only the best of the best kill the end boss. We're missing that greatly, and if we could only get one of those a year, it would have people hooked.

    But that takes effort, money, and a love for your product. All of which Square-enix seems to be unwilling to give.
    (3)

  9. #9
    Player IfritReborn's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Kevvy Alexandros
    World
    Gilgamesh
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Nekodar View Post
    Open world - check
    Not FATE - check
    Notorious Monsters - check
    Valueable rewards - check
    Uncapped - check
    Grindable - check
    Exclusive claim - not check

    As for expensive vanity, blame that on crafters whining that crafting was pointless with nothing crafted being valuable.

    In short, be careful what you ask for.
    +10000!! I don't blame SE for this at all I blame the players! On everything from the Relic grind after Zenith to how ridiculous it is to obtain a piece of vanity to the Hunts! Crafters and ex-FFXI players whined so much, what we have now is a product of their complaints!
    (3)

  10. #10
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    Quote Originally Posted by Nekodar View Post
    As for expensive vanity, blame that on crafters whining that crafting was pointless with nothing crafted being valuable.

    In short, be careful what you ask for.
    WHOA whoa careful with that hot potato because that does not solve the problem the only thing that does if give more value to the myth items. Not so much to crafting as the investment to make those items is massive which is why the expense comes in. If the parts were normal everyday items and you just need a high craftmanship to make it you wouldn't see the absorbant prices as most crafters do not directly put the price of time spend getting to level placed onto buys after the first two weeks or so.

    Case in point wolfram squares are useless out side of augment pieces, can't desynth them can't be used for anything else. So not its just one more road that devs can take to get to the next crafted item.
    (0)
    Last edited by Sakasa; 08-01-2014 at 12:58 AM. Reason: typing is hard for me today it seems
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