I get the same thing when I parry attacks as well
I get the same thing when I parry attacks as well
Err, you said "swinging," as in physically attacking with the staff, not casting spells. Also, since Yuna's staff is top-heavy, it'd be remarkably easy to swing it about with one hand, once you got it started. Just wouldn't be easy to control.
Probably answered but that was a sarcastic comment lol - It's because they use universal rigging for animations pretty much, rather than paying attention to detail between genders and races (FFXI/1.x), it's easier development...so yeah still a scapegoat type answer.
Bah, guess we'll never see these ever again
Man I miss the weighted animations from 1.0...those were the days. Everything just felt good when you attacked you felt the force behind it, but you know lolgetoutofthefire mechanics don't allow weighted animations.
they also apparantly prevent the developers from doing more work than they need to to slap something out sometimes.
Are you serious? All the casting animations in 1.0 were the same thing depending on if you had a 1 or two handed weapon equipped and that was it. It was the same thing for all classes. How is that less work than having unique animations for each type of magic, including the job spells having their own casting animations?
Nope, I am talking about casting a spell. Yuna casts with one hand too. Just take a pole like I said, stand in front of a long mirror and watch yourself 2 hand holding it and swing it around or do some spinning or whatever you imagine yourself as a caster casting some magic.. It just look silly to me.
People hold a certain weapon 2 handed because either it is heavy, or the weapon is intended to be 2 handed due to the strength required to use it. For example, weapons such as an axe, a giantsword (like Cloud Strife/Zack's), a spear (or pike/halberd type), a club, etc.
A caster staff is just... nope. tbh I've never seen any casters in a FF game that uses a staff, but casts a spell with animation 2 handed.
This ONLY applies to WHM and BLM and what do these two jobs have in common? They are the only jobs that can choose between a 1-handed or 2-handed weapon. The reason they wield 2-handed staves in 1 hand is so that they can use the same animations regardless of which weapon type they have equipped. It's so that the devs don't have to make 2 unique animations for every spell instead of just 1 like for every other job. It's really that simple.
I'm pretty sure Dagger in Final Fantasy IX used both hands for attacking with her rod and for magic use.Nope, I am talking about casting a spell. Yuna casts with one hand too. Just take a pole like I said, stand in front of a long mirror and watch yourself 2 hand holding it and swing it around or do some spinning or whatever you imagine yourself as a caster casting some magic.. It just look silly to me.
People hold a certain weapon 2 handed because either it is heavy, or the weapon is intended to be 2 handed due to the strength required to use it. For example, weapons such as an axe, a giantsword (like Cloud Strife/Zack's), a spear (or pike/halberd type), a club, etc.
A caster staff is just... nope. tbh I've never seen any casters in a FF game that uses a staff, but casts a spell with animation 2 handed.
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