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  1. #21
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    I get the same thing when I parry attacks as well
    (1)

  2. #22
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ooshima View Post
    Go take a long pole, hold it with 2 hands, and imagine how you'd cast some epic magics such as Holy, Flare, Freeze, Firaga etc.
    Err, you said "swinging," as in physically attacking with the staff, not casting spells. Also, since Yuna's staff is top-heavy, it'd be remarkably easy to swing it about with one hand, once you got it started. Just wouldn't be easy to control.
    (0)

  3. #23
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    Ok, got an answer that is not an obvious scapegoat?
    Probably answered but that was a sarcastic comment lol - It's because they use universal rigging for animations pretty much, rather than paying attention to detail between genders and races (FFXI/1.x), it's easier development...so yeah still a scapegoat type answer.
    (1)

  4. #24
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Bah, guess we'll never see these ever again
    (0)

  5. #25
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Man I miss the weighted animations from 1.0...those were the days. Everything just felt good when you attacked you felt the force behind it, but you know lolgetoutofthefire mechanics don't allow weighted animations.

    they also apparantly prevent the developers from doing more work than they need to to slap something out sometimes.
    (2)

  6. #26
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Are you serious? All the casting animations in 1.0 were the same thing depending on if you had a 1 or two handed weapon equipped and that was it. It was the same thing for all classes. How is that less work than having unique animations for each type of magic, including the job spells having their own casting animations?
    (0)

  7. #27
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 90
    Quote Originally Posted by TheRogueX View Post
    Err, you said "swinging," as in physically attacking with the staff, not casting spells. Also, since Yuna's staff is top-heavy, it'd be remarkably easy to swing it about with one hand, once you got it started. Just wouldn't be easy to control.
    Nope, I am talking about casting a spell. Yuna casts with one hand too. Just take a pole like I said, stand in front of a long mirror and watch yourself 2 hand holding it and swing it around or do some spinning or whatever you imagine yourself as a caster casting some magic.. It just look silly to me.

    People hold a certain weapon 2 handed because either it is heavy, or the weapon is intended to be 2 handed due to the strength required to use it. For example, weapons such as an axe, a giantsword (like Cloud Strife/Zack's), a spear (or pike/halberd type), a club, etc.

    A caster staff is just... nope. tbh I've never seen any casters in a FF game that uses a staff, but casts a spell with animation 2 handed.
    (0)

  8. #28
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    This ONLY applies to WHM and BLM and what do these two jobs have in common? They are the only jobs that can choose between a 1-handed or 2-handed weapon. The reason they wield 2-handed staves in 1 hand is so that they can use the same animations regardless of which weapon type they have equipped. It's so that the devs don't have to make 2 unique animations for every spell instead of just 1 like for every other job. It's really that simple.
    (0)

  9. #29
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Estellios View Post
    Are you serious?
    I never said anything specifically about magic animations, I was mostly speaking of melee combat. It's true that magic was pretty lackluster animation wise in 1.0 as well.
    (0)

  10. #30
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ooshima View Post
    Nope, I am talking about casting a spell. Yuna casts with one hand too. Just take a pole like I said, stand in front of a long mirror and watch yourself 2 hand holding it and swing it around or do some spinning or whatever you imagine yourself as a caster casting some magic.. It just look silly to me.

    People hold a certain weapon 2 handed because either it is heavy, or the weapon is intended to be 2 handed due to the strength required to use it. For example, weapons such as an axe, a giantsword (like Cloud Strife/Zack's), a spear (or pike/halberd type), a club, etc.

    A caster staff is just... nope. tbh I've never seen any casters in a FF game that uses a staff, but casts a spell with animation 2 handed.
    I'm pretty sure Dagger in Final Fantasy IX used both hands for attacking with her rod and for magic use.
    (0)

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