Nope, I am talking about casting a spell. Yuna casts with one hand too. Just take a pole like I said, stand in front of a long mirror and watch yourself 2 hand holding it and swing it around or do some spinning or whatever you imagine yourself as a caster casting some magic.. It just look silly to me.
People hold a certain weapon 2 handed because either it is heavy, or the weapon is intended to be 2 handed due to the strength required to use it. For example, weapons such as an axe, a giantsword (like Cloud Strife/Zack's), a spear (or pike/halberd type), a club, etc.
A caster staff is just... nope. tbh I've never seen any casters in a FF game that uses a staff, but casts a spell with animation 2 handed.
Scroll to 0:16, she released one hand (although still close to the rod) while summoning Ramuh/Judgment Bolt
http://www.youtube.com/watch?v=F-2SMco_pDc
While I agree that Dagger seems casts other spell like heals 2 handed in the above video shown, but don't you think it is dead boring? She's just standing there stationary. 2 hand holding a staff is too movement restricting for casts, really. If you fancy fanciful casting animations and combat style, look at how Yuna moves and animates in Dissidia - I think that's the way to go.
Heck, even the way old man Ramuh in XIV casts his judgement bolt (which is one handed) looks cool. Now imagine him holding his staff 2 handed and does the same cast... I rather he take a giant hammer and really hammer you instead (makes more sense based on movement)![]()
Last edited by Ooshima; 08-01-2014 at 12:32 PM.
You have a point there.
With the coming of PS2, PS3 and now PS4, there are greater expectation on movement animations and fluidity, which often, designers look back at physics, aerodynamics and maybe they even have stuntmen trying out stuffs and actions and review them to see which is nice, which is not.
Which I firmly believe that if you hold a staff using 2 hands, it is a huge minus to movement capabilities and fluidity.![]()
You said, and I quote:
Show me in there where you said 'while casting a spell,' because you didn't.
The Quarterstaff is a two-handed weapon. It is neither heavy nor needs a lot of strength in order to be used. Mage staves are more or less just an ornate quarterstaff and designed to be wielded two-handed, when used as a physical weapon to strike with. Also clubs are small, 1 handed weapons, usually. Unless you're talking about the tsuba, of course, which is a giant freaking stick of death. "Giantswords" like what we see in anime and video games never existed, though there were some pretty big swords out there (bidenhänder, zweihänder/flammenschwert, daikatana, etc). I'm starting to think that you might not really know what you're talking about, lol.
I'm questioning your physics logic, lol.
Erm... yes... so? FFXIV, your mages in XIV hit physically with their staff? No, they cast spell.Mage staves are more or less just an ornate quarterstaff and designed to be wielded two-handed, when used as a physical weapon to strike with.
Yes of course, big ass clubs that are meant to be swung two hand and deal massive damage. I'm not keen in sissy weapons for physical/melee characters.Also clubs are small, 1 handed weapons, usually. Unless you're talking about the tsuba, of course, which is a giant freaking stick of death.
I already stated Cloud's weapon as an example previously. Jecht's sword is pretty gigantic for another example. Whilst these 2 characters does have the strength to hold and wield them single hand to a certain degree, but these weapons are usually 2 handed.Giantswords" like what we see in anime and video games never existed, though there were some pretty big swords out there (bidenhänder, zweihänder/flammenschwert, daikatana, etc).
My post above [ http://forum.square-enix.com/ffxiv/t...=1#post2325160 ] have further explanations to why mage staff should continue to be one-hand holding for obvious animation reasons.
I'm not interested in movement restricting and boring cast animations like Dagger in IX did.
EDIT: Ultimately, it is undoubtedly that single hand holding of a staff gives greater potential for movement animation and fluid movements. Like I said, go take a pole and stand in front of a mirror and try movements with it, single hand and double hand. The results and impressions you get is just, obvious. Holding it 2 handed just reminds you of axes and swords mostly.
Last edited by Ooshima; 08-01-2014 at 01:11 PM.
We're not talking physics here (at least, not directly). I've used swords, axes, staves, and many other melee weapons. I understand how they work and how they're used in real-world situations, while you seem to only have ideas based on video game logic.
Yes, actually, they can and do, if you want them to. I sometimes whack things with my staff just for fun. Hell, as an Arcanist I regularly hit things with my book because I can and its HILARIOUS.
Your preferences have nothing to do with realism. A solid, one-handed wooden club can do tremendous amounts of damage to other living creatures (as well as inanimate objects).
And I pointed out that those are not realistic weapons, nor are they being used in an anywhere near realistic fashion. I'm not even sure why you went back to them after I referenced REAL two-handed weapons.
In the end, however, I wasn't arguing the single-handed use of staves when casting, because I think that looks just fine. I was, however, arguing about *fighting* with them single-handed. Again, you had only said 'swinging' them, not casting spells with them. Also, I don't hold a quarterstaff two-handed anything like how I hold a two-handed sword or axe. They are completely different weapons, wielded in completely different manners.
Now I know you have no idea what you're talking about.
Oh wow we have a badass over here. I have used katanas (Kendo) like they are intended to, and use melee weaponry like knifes etc in the military. Get a hold of yourself lol, it's no big deal.
And sorry, these are basic things near the degree of common sense. If you have seen people who uses them used them, you can tell what looks weird and what not.
Fun? Sorry, game developers doesn't create a game and design its movement animations to look hilarious because it looks idiotically funny. They are doing a business, mind you. They can, doesn't make they should or it makes sense lmao.
Well it's indeed my preference, which leads to the below
This is final fantasy, mind you. Whilst not realistic and gravity defying in real life, humongous and beastly weapons adds the element of fantasy in the game. As a gamer, you don't know that?
Okay, fine, go on with your fighting physically with the staff and maybe your books. I am talking about casting spell and the cast animations all the while, mind you. How many times have I said, hold a damn pole and look into the mirror and tell me how silly it'd look if you cast with 2 hands on the staff? All along I am saying this, and you came with counter argument based on physically fighting with a staff! WUT?
Ditto.
Or you are just wanting to engage physically with your staff. Sure you can do it if you want to, go ahead and enjoy![]()
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