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  1. #1
    Player
    HakuroDK's Avatar
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    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90

    Odin Armor: Quest Chain to Split it up?

    Heya! So... this subject gets brought up a lot, but... Herklaedi, the infamous suit of armor acquired by trading in 5 Odin's Mantles.

    I was thinking. Now that we have a system like Desynthesis in place where one item can turn into multiple items, I am curious as to whether or not it would be possible to split Herklaedi into its individual parts somehow. Maybe have a system where you can hand in a Herklaedi set to an NPC for a special quest similar to the Lv45 Job Quests.

    As part of the quest (If you want to call it something witty, maybe something like "Trials of Herklaedi", referencing the Trials of Hercules from Roman Mythology), players learn more about the Dark Divinity and, as they do so, stumble upon ancient pieces of armor: A chest slot piece, a hand slot piece, a legs slot piece, and a feet slot piece, each in different places. Then the player takes the Herklaedi and the ancient pieces of armor to Gerolt, who will then use his mastery of the forge to infuse the power of Herklaedi into each individual piece, destroying the original Herklaedi in the process, and these pieces of armor could be granted depending on the current Job of the player, so any Job could equip a variant of the Herklaedi gear (other than PLD/WARs, who would get the genuine article), and the quest could be repeated so long as the player has a Herklaedi in their inventory.

    This quest could also unlock a special quest (Maybe call it something like "A Dark Divinity Reborn" or something), where the player, after getting a full set of Herklaedi gear, starts wondering about the Hjalmr and the Zantetsuken (The Hjalmr being required to start this quest), and has to go onto the second part of this quest where they find out the true backstory between Odin and Urth and, by the end of this quest, get a "Demimateria of the Dark Divinity", which would be used to give to Gerolt (along with a specific head slot item and the Hjalmr) to get a special Hjalmr helm that would fit a Tank, DoW, or DoM.

    It could also unlock a special battle against Odin, where the spirit of Urth comes to your aid to severely weaken the Elder Primal (Justifying an 8-man fight against an enemy that is normally fought with 60 people or more), where you could be awarded Zantetsuken-inspired weapons and maybe even a proper Sleipnir mount.

    This is all just one big, random idea. Take it or leave it. I just had to get it out of my system.
    (16)
    Last edited by HakuroDK; 07-31-2014 at 12:21 PM.

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    I like this idea. Odin's theme has sort of gone to waste when you rarely ever see him. Making the single-piece armor into a sort of trigger item that would unlock the fight for you in DF would be a neat idea and in exchange you can do it repeatedly until you have the full armor set plus the weapons.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    HakuroDK's Avatar
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    Sep 2013
    Location
    Ul'dah
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    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Duelle View Post
    I like this idea. Odin's theme has sort of gone to waste when you rarely ever see him. Making the single-piece armor into a sort of trigger item that would unlock the fight for you in DF would be a neat idea and in exchange you can do it repeatedly until you have the full armor set plus the weapons.
    Thanks for the vote of confidence in the idea! I do think my idea needs a fair bit of tweaking and I look forward to hearing what other folks have to say on the subject, but I think doing something like that would be the best possible way to split up the Herklaedi and tell Odin's story at the same time.
    (1)

  4. #4
    Player
    Defmetal's Avatar
    Join Date
    Mar 2011
    Location
    Delete Lalafell
    Posts
    397
    Character
    Eadieni Valefor
    World
    Hyperion
    Main Class
    Paladin Lv 100
    How about being able to glamour odins body to other pieces
    (0)

  5. #5
    Player
    Chez's Avatar
    Join Date
    Jul 2014
    Location
    Limsa-Lominsa
    Posts
    2
    Character
    Chezlaw Shrodinger
    World
    Brynhildr
    Main Class
    Arcanist Lv 50
    Cool idea it sounds interesting
    (0)

  6. #6
    Player
    HakuroDK's Avatar
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    Sep 2013
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    Ul'dah
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    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Defmetal View Post
    How about being able to glamour odins body to other pieces
    The problem with that is because of how the glamour system is set up. The appearance of one item in one slot of armor is overridden with the appearance of another item. This is why Cowls and "Tin Can" armor aren't used in glamours often at all. Because along with taking on the appearance of that item, it also takes on all of that item's gear restrictions. If you glamour the appearance of Herklaedi onto something, then suddenly, you can't equip gear to hands, legs, or feet, even if the base gear could otherwise let you. That's largely why I came up with this idea, as a method to both be able to split up the Herklaedi as well as tell the story behind its wearer.
    (1)

  7. #7
    Player
    LadyVal's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    684
    Character
    Valentina Jalenoux
    World
    Siren
    Main Class
    Scholar Lv 80
    Quote Originally Posted by HakuroDK View Post
    The problem with that is because of how the glamour system is set up. The appearance of one item in one slot of armor is overridden with the appearance of another item. This is why Cowls and "Tin Can" armor aren't used in glamours often at all. Because along with taking on the appearance of that item, it also takes on all of that item's gear restrictions. If you glamour the appearance of Herklaedi onto something, then suddenly, you can't equip gear to hands, legs, or feet, even if the base gear could otherwise let you. That's largely why I came up with this idea, as a method to both be able to split up the Herklaedi as well as tell the story behind its wearer.
    How did you glamour the armor onto something in the first place? In my experience if an item takes up more than one slot (any cowl) you can't even glamour it onto other items.
    (0)

  8. #8
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by HakuroDK View Post
    The problem with that is because of how the glamour system is set up. The appearance of one item in one slot of armor is overridden with the appearance of another item. This is why Cowls and "Tin Can" armor aren't used in glamours often at all. Because along with taking on the appearance of that item, it also takes on all of that item's gear restrictions. If you glamour the appearance of Herklaedi onto something, then suddenly, you can't equip gear to hands, legs, or feet, even if the base gear could otherwise let you. That's largely why I came up with this idea, as a method to both be able to split up the Herklaedi as well as tell the story behind its wearer.
    TBH, Herklaedi should have been 4 pieces from the beginning. Or broken into 4 pieces when they made their Glamour system. Really, though, they should have just made a better vanity system. The above limitations you've mentioned are absolute proof (but not the *only* proof) of how bad their vanity system is.
    (0)

  9. #9
    Player Riviere's Avatar
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    Aug 2013
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    448
    Character
    Leona Lockhart
    World
    Balmung
    Main Class
    Lancer Lv 70
    Don't worry, I'm sure SE will come up with something clever to allow us to split the Herklaedi into 4 pieces, something very simple like: 2000 soldiery worth of items, 2000 myth worth of items, 50 Odin Mantles, getting the killing blow in Odin 20 times in a row and 10000 allied seals, because SE.
    (5)
    Last edited by Riviere; 07-31-2014 at 06:09 PM.

  10. #10
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    977
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    This is an awesome idea. I honestly felt there should have been more backstory behind Odin to begin with. Your given like one quest referencing him from Urianger and then it just drops off. Why is Odin even in the shroud is something else better elaborated on.
    (0)

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