Yes, they said the same thing.
But I doubt that some party got full credit, how did they make it, or just luck that server render S instead of players ?
Yes, they said the same thing.
But I doubt that some party got full credit, how did they make it, or just luck that server render S instead of players ?
The lack of official reply with regards to this issue is disturbing.
The fix that is implemented is the same as the fix they did for odin and behemoth, if you want the mob to load you have to stand in the same grid as it(the world is split into an 8yalm x 8yalm grid) if you're standing in the same grid square it will always have display priority. If the mob moves to a different one and disappears all you have to do is follow it to the new grid space. Works every time.
Indeed, as much as I love the reward from the Hunt, which is totally beyond GREAT... these hunts really kills the game, it renders pretty much ALL other contents obsolete and a big waste of time compared to doing the Hunt. Almost a month and still no official reply other than band aid. Just make rewards from dungeon and duty finder far far more appealing and lower the amount of rewards from Hunt. That will cut down the amount of people doing it and make the Hunt as casual activities you do on the side. Right now it is THE MUST DO priority....
Never had any issues at all with Behemoth or Odin after the fixes, also AoE heals do go off even if you can't see or target a party member, as long as they're within range anyway. So yes, they could have properly fixed it like Odin and Behemoth but didn't do so, they could just lower the display priority of Egis and mounts, companions included, since they also count towards the limit and I always see more of them than actual players during zerg rushes. Display priority should always be Monster engaged > Party Members > everything else but you know, this game has lots of weird decisions that keep getting over justified by fans.
Square Enix logic: Egis and fairies, other players, NPCs, a tree and even a few bushes are more important on the rendering priority list than a mob trying to kill you. (In that order, too.)
Except it's not client side rendering that is the problem any more.
Client side works fine when the number of people is reasonable, and the display priority made sure that the elite mark was visible within those parameters, as it could disappear for some people then too.
The problem is server side as was explained already.
Applying the same fix as they did to Odin/Behemoth takes time, and even then it's only reasonable to expect that to be done for the S-ranks.
A month? It's been barely 3 weeks.Indeed, as much as I love the reward from the Hunt, which is totally beyond GREAT... these hunts really kills the game, it renders pretty much ALL other contents obsolete and a big waste of time compared to doing the Hunt. Almost a month and still no official reply other than band aid. Just make rewards from dungeon and duty finder far far more appealing and lower the amount of rewards from Hunt. That will cut down the amount of people doing it and make the Hunt as casual activities you do on the side. Right now it is THE MUST DO priority....
People comparing the hunt to Odin/Behemoth are gravely underestimating the horde's size. It's nothing comparable. There are more people on a A rank than on Odin....
As for the grid display, please explain how I can't see a mob that is stomping me, please ?
Every S rank that spawned today that I was at disappeared constantly.
Although the one in Outer La Noscea is kind of comical since you can't tell where that mortal ray move goes off lol. BUT THATS IT, FIX IT SE
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