Do they have any plans to bring RDM into FFXIV anyway? I really wish they do.
Do they have any plans to bring RDM into FFXIV anyway? I really wish they do.
It's been talked about but using very...questionable mindsets (Yoshida mentioned in an early interview that an idea was RDM requiring BLM and WHM unlocked, though that makes no sense for several reasons). We also keep in mind the game's approach to class design plus the dynamic between classes. Add the trinity focus on all we can do is give suggestions and pray it's not more of this.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
I cried when I clicked through to that linkIt's been talked about but using very...questionable mindsets (Yoshida mentioned in an early interview that an idea was RDM requiring BLM and WHM unlocked, though that makes no sense for several reasons). We also keep in mind the game's approach to class design plus the dynamic between classes. Add the trinity focus on all we can do is give suggestions and pray it's not more of this.I pray the days of Dynamis haste and refresh whore are over, I couldn't bare it to happen again here.
Your resistance magic damage -15% with your combo is to much, with the dragon kick from MNK it would lower the resistance to -25% and it's to much.
Also, BRD have a Lower Piercing resistance too, it would make some class overpowered to give thoses resistance debuff to RDM.
I Think you forget how good at enfeebling RDM is.
They should get some enspell for sure, they enchant weapon, not only ours but could also enchant the party members weapon.
Instead of your pulses, i'd see more of an enhancement debuff, that gives blind, slow and others enfeebling more potent while the pulse is active, and another one that will make them last longer.
With that in mind, make able to use more than a pulse at a time, as it consume MP, you choose to use both at the same time for trash or boss, or only one.
Their combo should be something more self related but also enhance party members.
Throwing out an idea there:
1: Fire Spell (Drain Fire and Light Resistance from target to 1% Can stack 5 times, Deals Fire Damage)
1: Ice Spell (Drain Ice and Dark Resistance from target to 1% Can stack 5 times, Deals Ice Damage)
2: Enlight Slash (Gives an enspell based on Spell used before and stack obtained from it, Deals Magical Damage) A buff skill can allow it to be share to the entire party
3: Magic Burst (Unleash the power of your weapon ang magic skills, gives a random Magical buff, Deals Magical Damage and drain MP)
3: Skills Chain (Unleash the power of your weapon and your physic skills, gives a random physical buff, Deals Magical Damage and drain TP)
Note: Fire/Ice spell also effect Physical skills based on element.
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Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~
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