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  1. #1
    Player
    Furyan's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    48
    Character
    Furyan Bearborn
    World
    Twintania
    Main Class
    Archer Lv 70
    Quote Originally Posted by Duelle View Post
    Snip
    Thanks for great feedback. This is my first time making up ideas for possible classes/jobs in this game and to be honest I had quite a bit of fun with it. I aimed to provide mainly some core "suggestions" to how RDM "could" be in this game.

    In my head the pulse concept was the only way I could achieve RDM using sword skills over magic and still provide the magic aspect of the job to the skills, if that makes sense...
    I can see how you think some skills would be overpowered when used in conjunction with other classes skills, which I do realise I need to work on and on the other side, some skills being unused due to it's lack of usefulness.

    The %'s of the buffs and such were just thrown in there and I didn't really do any math as such.

    My vision is a simple one - A rapier wielding mage, focusing on sword play as it's main damage, whilst weaving controlled and precise magics to further enhance either himself or party members... and this is what I came up with ^^b

    Again thanks for the feedback, I can see by you sig that you quite a RDM enthusiast? So I'm glad that you at least provided some feedback without throwing a brick at my face.
    (0)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Furyan View Post
    Again thanks for the feedback, I can see by you sig that you quite a RDM enthusiast? So I'm glad that you at least provided some feedback without throwing a brick at my face.
    The only way I'd throw a brick at you would be if you asked that the job be a carbon copy of XI's RDM. You didn't, so you get to live...for now. ~_^

    In all seriousness, if we were not limited to the current design you could afford to have enspells be their own spells and so on. One idea I was kicking around was comboing an elemental sword skill to grant you the enspell effect (similar to how you get Greased Lightning when you finish a MNK combo). Something like Soul Thrust => Burning Blade => You get the Enfire effect for 24 seconds or something.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)