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  1. #11
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Furyan View Post
    I was reading through a red mage concept post a couple of days ago and normally speculation and such bores me. However, for some reason with this one I "thought" I had some good idea.

    ................
    Just kinda writing what I'm seeing in your build, and tweaking it in my own way. Not exactly balanced, just whipping it up as I go.

    Feel free to look at it and build on yours more.

    Fencer -> RDM (30 FNC, 15 CNJ, optional 15 THM)

    Let's say the Job skills are (using yours) Fire Pulse, Wind Pulse, Holy Pulse, and Dual Cast. We have room for one more, I'm just gonna say Composure: Increases the duration of the next Pulse (half MP normal used per tick for 15 seconds, or whatever the duration is of Battle Voice).

    Class skills are another thing. It needs an array of attacks and off GCD skills.

    With yours we have 5 attacks: Rapier Thrust (personally I'd rename this one, Swift Blade or something), Dark Thrust, Dark Buster, Flaming Fury, and Armor Break.

    Perhaps we could add a DoT attack to the mix for Fencer, since . As Fencer isn't exactly a mage, I'm not sure a spell like Bio, Aero, or Thunder would fit the bill. Maybe Poison Strike or something. DoT lasts 18 seconds, same DoT potency as Phlebotemize.

    As for some other skills, just off the top of my head, could have something like:

    Tranquil Heart: Reduces enmity gain from skills for 15 seconds (less potent than Quelling Strikes). 3 Minute Recast

    Addle: Inflicts Slow upon the target for 30 seconds. 2 minute recast

    Gravity: Moderate amount of potency, inflicts Heavy on the target. 30 second recast.

    etc. etc. until it has the same amount of skills as other classes.

    Traits... Too lazy to come up with some. Might edit later for more stuff. But yeah. Pick it apart if you want.
    (1)

  2. #12
    Player
    Furyan's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    48
    Character
    Furyan Bearborn
    World
    Twintania
    Main Class
    Archer Lv 70
    Quote Originally Posted by Khaoticsuccubus View Post
    snip
    Thanks for the reply. I kind of agree with you in that red mage traditionally has access to low level magic. However in this game that would never work because if you gave it fire it would have to be better than your rapier skills for you to stop and cast it, but it cant be as strong as blm because that would break blm

    The concept I took was one from Ffxi. In that game rdm used enspells (enhance spells) to enhance thiee blade. These spells were under powered and rdm in that game never meleed anyway.

    I took that concept and made it so it would fit in to the current system we have.

    I have only listed job skills there not any class skills. So I would expect some actual spells to cast I just wouldnt think giving it the same stuff as blm and cnj would ever work.
    (0)

  3. #13
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Eggnook24 View Post
    You are looking for a utility/support job. Minus the rapier enkindle-like moves, the majority of the skill set are already applied to SCH, and SMN for the most part.

    SCH=Main healer with DPS dots and party shielding.

    SMN=Main DPS with healing utility.

    That's really what I'm getting from your post, sorry if I don't understand. But SCH is probably too closely related to what most people request when talking about Red Mage.
    There's a reason I believe the job has to be boiled down to the simplest form of its concept. Forget the "support job" nonsense and focus on "guy with a sword that uses magic". You can build a job using that core aspect of RDM once you toss away the preconceptions that don't work within the current game.

    That said, I wanted to comment on some of the stuff the OP presented.

    ]
    Quote Originally Posted by Furyan View Post
    The secondary job required for unlock would be Conjurer and the second job allowed for cross class abilities would be THM. This will allow access to the following cross class abilities

    Cleric Stance - Swaps mind with intelligence
    Raise - Raises a party member
    Protect - Increases defence
    Stoneskin - Applies a shield barrier
    Swift Cast - Insta cast next spell
    Blizzard II - AoE bind
    This really depends on how you want to build the job, though I don't think splitting the job between STR and MND is a good idea. I'd switch out Blizzard II for Thunder, unless you also want Blizzard II to supplement as an AoE attack. The devs would be iffy about it, but I think giving RDM access to Sleep would also fit the class and give it a form of utility. BLM would still have the advantage since they can AoE Sleep.

    Combo 1
    The standard "melee should combo into magic" cocnept, which is fine.
    Combo 2
    This I'm iffy on because it does two things. First it has too many debuffs attached to it (Blind and Piercing Resist Down on top of the job already having something that reduces resistance to magic). Secondly because if Armour Break's debuff is separate from Disembowel you're basically making every raid stack a RDM and a DRG for a double piercing resist down debuff. Sure, BRD would benefit from thing but it doesn't really seem right to have something like that happen.
    Fire Pulse (Stance)

    Wind Pulse (Stance)

    Holy Pulse (Stance)
    To start, I don't think auras really belong on RDM. That said, The idea behind Fire Pulse is decent, but an AoE damage aura isn't something that should be given to player characters IMO. Wind Pulse is too good to have the raid pass up on it by letting the RDM use their MP on other things. Holy Pulse is the odd man out since minor healing is not really helpful with the amount of damage that you see flying around.

    Your attempt is appreciated, but yeah it needs tweaking.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #14
    Player
    Aaramis's Avatar
    Join Date
    Sep 2013
    Posts
    52
    Character
    Aaramis T'vyl
    World
    Famfrit
    Main Class
    Ninja Lv 93
    Interesting thread. There have been numerous RDM idea threads since the ARR release (and I'm sure since 1.0, though I didn't look that far back), so in some ways this concept is no different from the others. Very flushed out though, so props for that, but I'd still love to see it as a melee class with some magic (a bit like how NIN looks).

    I'd throw in Red Lotus Blade and Death Blossom for weapon attacks, and Refresh, Slow, Gravity, Haste, and Paralyze in their spell lineup, in addition to some En-spells (instead of the "pulses" you envision). Obviously, this is probably too much for a job to have, and many of these would have to be in the base class (which I could envision sharing with Blue Mage - with RDM specializing in debuffs and En-spells, and BLU focusing on monster abilities).

    I do like CNJ as the prereq, and think it fits very well with RDM as a potential buffer in addition to being a DPS class.
    (1)

  5. #15
    Player
    Dude's Avatar
    Join Date
    Aug 2013
    Posts
    50
    Character
    Dude Oreno
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Very good presentation and well thought out.

    I still think they need somewhat of an altered idea for RDM. Since all three mages can basically use wht/blm already, adding a sword to the mix wouldn't feel very fresh. I am still hoping for a healer or tank variant that relies on rotation En-spells and damage mitigation.
    (0)

  6. #16
    Player
    Furyan's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    48
    Character
    Furyan Bearborn
    World
    Twintania
    Main Class
    Archer Lv 70
    Quote Originally Posted by Duelle View Post
    Snip
    Thanks for great feedback. This is my first time making up ideas for possible classes/jobs in this game and to be honest I had quite a bit of fun with it. I aimed to provide mainly some core "suggestions" to how RDM "could" be in this game.

    In my head the pulse concept was the only way I could achieve RDM using sword skills over magic and still provide the magic aspect of the job to the skills, if that makes sense...
    I can see how you think some skills would be overpowered when used in conjunction with other classes skills, which I do realise I need to work on and on the other side, some skills being unused due to it's lack of usefulness.

    The %'s of the buffs and such were just thrown in there and I didn't really do any math as such.

    My vision is a simple one - A rapier wielding mage, focusing on sword play as it's main damage, whilst weaving controlled and precise magics to further enhance either himself or party members... and this is what I came up with ^^b

    Again thanks for the feedback, I can see by you sig that you quite a RDM enthusiast? So I'm glad that you at least provided some feedback without throwing a brick at my face.
    (0)

  7. #17
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Furyan View Post
    Again thanks for the feedback, I can see by you sig that you quite a RDM enthusiast? So I'm glad that you at least provided some feedback without throwing a brick at my face.
    The only way I'd throw a brick at you would be if you asked that the job be a carbon copy of XI's RDM. You didn't, so you get to live...for now. ~_^

    In all seriousness, if we were not limited to the current design you could afford to have enspells be their own spells and so on. One idea I was kicking around was comboing an elemental sword skill to grant you the enspell effect (similar to how you get Greased Lightning when you finish a MNK combo). Something like Soul Thrust => Burning Blade => You get the Enfire effect for 24 seconds or something.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #18
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    when i see rdm post ...i always think in the ballad of the three mages

    "
    I am the red mage, I can do it all,
    Both kinds of magic and swordplay too, y'all!
    So many skills that it takes to be a hero
    A jack of all trades but the master of zero
    What am I great at? Nothin' I'm told, ya see I always get the bronze but never the gold
    Well some day soon I hope to be best,
    Just for a moment better than the rest!

    Oh ho... my life is a tragic paradox, I said
    Oh ho... I feel like a circle in a squarer box
    Why am I afraid to choose a scepter or a blade?
    I could focus on one, and son, I'd have it made
    Until that day I'm just a man on a quest, but mark my words I'm gonna be the best!"

    poor rdm
    (0)

  9. #19
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Warlyx View Post
    when i see rdm post ...i always think in the ballad of the three mages

    I am the red mage, I can do it all,
    Both kinds of magic and swordplay too, y'all!
    So many skills that it takes to be a hero
    A jack of all trades but the master of zero
    What am I great at? Nothin' I'm told, ya see I always get the bronze but never the gold
    Well some day soon I hope to be best,
    Just for a moment better than the rest!

    Oh ho... my life is a tragic paradox, I said
    Oh ho... I feel like a circle in a squarer box
    Why am I afraid to choose a scepter or a blade?
    I could focus on one, and son, I'd have it made
    Until that day I'm just a man on a quest, but mark my words I'm gonna be the best!

    poor rdm
    Funny thing being that if RDM were in a game like WoW or SWTOR you'd have either a spec dedicated to each role to give everyone what they want, or an advanced class per role that meets those ends. Thus RDM would technically be able to be the best at all three...in its own way. >.>
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #20
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Duelle View Post
    Funny thing being that if RDM were in a game like WoW or SWTOR you'd have either a spec dedicated to each role to give everyone what they want, or an advanced class per role that meets those ends. Thus RDM would technically be able to be the best at all three...in its own way. >.>
    yeah in wow/swotr , rdm could have a heal spec (maybe meleeing to heal like fistweavers), a melee spec (rapier master) and a caster spec (a faster nuker instead of slow powerfull nukes , a way to chain them in order to do more dmg ) even if wanted a tank spec too
    (1)

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