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  1. #1
    Player
    Furyan's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    48
    Character
    Furyan Bearborn
    World
    Twintania
    Main Class
    Archer Lv 70

    Another... Red Mage Concept

    I was reading through a red mage concept post a couple of days ago and normally speculation and such bores me. However, for some reason with this one I "thought" I had some good idea.

    So I have compiled a basic idea of what I personally would like to see red mage like. Again, this is just how I see it in my head, not how I predict it is going to be if/when it is released.

    If you want to add to it then please do. Make kind, useful suggestions and not idiotic trollific (not a word i know) remarks.

    -----------------------------------------------------------------------------------

    Red Mage // FFXIV

    Weapon - Rapier (Peircing)
    Armour - Light/Cloth

    Attributes: Main - Strength // Secondary - Mind
    Level 15 job: Conjurer


    Breif Description:

    A Red Mage is reknown for there superior skill in wielding a rapier. There have rapier attacks are further enhanced by the use of elemental stances, which provide damage
    and even support abilities to aid other party members.

    The red mage has trained in the arts of both black and white magic and although they are not masters of any particular magic they are able to use black magic to inflict elemental
    DoTs and white magic for the preservation of the party.


    The secondary job required for unlock would be Conjurer and the second job allowed for cross class abilities would be THM. This will allow access to the following cross class abilities

    Cleric Stance - Swaps mind with intelligence
    Raise - Raises a party member
    Protect - Increases defence
    Stoneskin - Applies a shield barrier
    Swift Cast - Insta cast next spell
    Blizzard II - AoE bind


    Below is a list of skills and a breif description of what I think they should do. These are not all the skills but just a few so it gives an idea of how I invision Red Mage to work.

    Combo 1

    (1) Rapier thrust - Single target damage

    (2) Dark thrust - Reduces resistance to magic damage by 15% (Duration 15 seconds)

    (3) Flaming Flurry - High potency fire based attack

    My thinking with this one is quite obvious, (3) would effectively get an instant buff from (2). Also the buff from (2) would increase damage from all other magic sources. The duration of 15 seconds would just barely make it so RDM could
    switch between both combo and maintain the buff. However, if you are moving due to boss mechanics then the buff would wear off. Short duration would stop it from being a perma buff and effectively becoming overpowerd.


    Combo 2

    (1) Rapier thrust - Single target damage

    (2) Dark buster - Blinds single target (Duration 20 seconds)

    (3) Armour break - Reduces resistance to peircing damage (Duration 15 seconds)



    Pulses

    These below pulses will cost mp to maintain similar to bard songs. Only one pulse can be on at one time.

    Fire Pulse (Stance) - The Red mage engulfs his rapier with flames and gains a 10% attack buff. Any mobs within a certain radius of the red mage will be burnt by the heat radiating from his sword.
    The above is a stance similar to bard songs. This will give the red mage a striaght up dps but would also pulse (Like a normal DoT) fire damage to monsters within its area.


    Wind Pulse (Stance) - The Red mage engulfs his rapier with a majestic wind aura, applying a skill speed buff to himself and the surrounding party members.
    The above is a stance similar to bard songs. This will give the red mage and all his close allies a skill speed buff.

    Holy Pulse (Stance) - he Red mage engulfs his rapier with a soft holy glow. This glow applies a permanant low regen affect to all close party members.
    The above is a stance similar to bard songs. This will give the red mage and all his close allies a a permanant but low regen buff to help mitigate damage.


    Dual cast (OGC Buff 5min cooldown) - Dual cast will allow for the red mage to use two pulses at one time for 30 seconds. Once dual cast wears off the last pulse applied will wear off too.


    So I'm going to give a sort of combat playout below.



    >Start fire pulse skill for damage bonus and pulse DoT.

    >Cleric stance to swap your mind (Second highest stat) to intelligence.

    >Begin combo 1. Increases magic damage of your fire pulse and other sources of magic damage.

    >Begin combo 2. Debuffing the mob and increasing your own damage and dragoons damage.

    >Party starts to take damage.

    >Cancel clerics stance to revert intelligence to mind.

    >Apply holy pulse for regen affect.
    (9)
    Last edited by Furyan; 07-31-2014 at 05:26 AM.

  2. #2
    Player
    CodeCass's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    706
    Character
    Deucalion Promethuson
    World
    Adamantoise
    Main Class
    Ninja Lv 60
    I'm not going to lie, I clicked to see what dumb idea someone had come up with....but this is actually really solid. I'm impressed with the time the OP took to make this up, and it actually seems like a really viable option!
    (5)
    Last edited by CodeCass; 07-31-2014 at 05:22 AM.
    "Be Excellent to Each Other..."
    PSN: PGS_CodeCass

  3. #3
    Player
    Eggnook24's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah - Exodus
    Posts
    569
    Character
    Egg Soup
    World
    Exodus
    Main Class
    Scholar Lv 50
    I see a number of RDM posts. And while they sound good, it's pretty much what we have. SCH with a book instead of rapier.
    (5)

  4. #4
    Player
    Furyan's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    48
    Character
    Furyan Bearborn
    World
    Twintania
    Main Class
    Archer Lv 70
    This isn't a SCH with a rapier. A SCH is a healer. A SMN is a DPS.

    My idea of a red mage is to have it DPS with a rapier while filling in the lack of DPS with Pulse Dots and increasing the damage of other party members. The 2 rotations are used for party damage buffs and DPSing. And the pulses are used to fill in the gaps where the other members are falling down.

    For instance: Tank taking to much damage. Switch to holy pulse and help out, whilst still maintaining good dps and the buffs for the other party members via your rotations. If your going for a straight up ZERG then pop in Wind pulse to increase overall damage of all melee in range with skill speed whilst still maintaining your DPS rotations and buffs.

    It seems you haven't looked at my OP at all because you would have seen quite quickly that this was not a healer.....
    (5)
    Last edited by Furyan; 07-31-2014 at 05:19 AM.

  5. #5
    Player
    Eggnook24's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah - Exodus
    Posts
    569
    Character
    Egg Soup
    World
    Exodus
    Main Class
    Scholar Lv 50
    You are looking for a utility/support job. Minus the rapier enkindle-like moves, the majority of the skill set are already applied to SCH, and SMN for the most part.

    SCH=Main healer with DPS dots and party shielding.

    SMN=Main DPS with healing utility.

    That's really what I'm getting from your post, sorry if I don't understand. But SCH is probably too closely related to what most people request when talking about Red Mage.
    (0)

  6. #6
    Player
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    327
    RDM isn't a main healer. It is closer to SMN. I believe RDM needs to combo of sword use and blk/white magick
    (1)

  7. #7
    Player
    Khaoticsuccubus's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Adagio Blaze
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Hmm, while I give you props for trying... I dunno if this really fits the Red Mage motif.

    To be honest I think your confusing Red Mage for another completely different class. Mystic Knight if I'm not mistaken. Sounds alot like it anyway. With your magic empowering your attacks n such.

    Red Mage is really supposed to be, at it's core, a melee fencer who is able to cast low-mid tier black magic or white magic.

    Not sure how they'd go about implementing this properly though. Doublecast has to be there for sure somewhere. Best I can think of is combo's that allow you to insta cast certain spells (fire/cure etc) maybe with a buff to their dmg to keep them competitive... or w/e i dunno. ;P
    (0)

  8. #8
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    The main problem with the OP is what is the starting class quest for RDM? You speak of the secondary classes needed, but what would be the first starting class?

    I think they might think about adding RDM in expansions anyway, but with NIN so close I think it's a while off before we get new classes for new jobs. Either we need more starting cities or we need to pop the guilds in somewhere already created.
    (0)

  9. #9
    Player
    Khaoticsuccubus's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Adagio Blaze
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Chiramu View Post
    The main problem with the OP is what is the starting class quest for RDM? You speak of the secondary classes needed, but what would be the first starting class?

    I think they might think about adding RDM in expansions anyway, but with NIN so close I think it's a while off before we get new classes for new jobs. Either we need more starting cities or we need to pop the guilds in somewhere already created.
    Already confirmed we're getting several new classes/jobs in the upcoming expansion.
    (0)

  10. #10
    Player
    Destinova's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    484
    Character
    Destinova Drakar
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Starting class for a rdm would be fencer. And you would have to have fencer 30 cnj and thm level 15 to unlock ^_^
    (1)
    Dont Forget 3 Oct 11 | Vi Veri Veniversum Vivus Vici

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